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Author Topic: Peasant Migrants Please !  (Read 1721 times)

Seanp888

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Peasant Migrants Please !
« on: May 06, 2011, 06:44:24 am »

Hey I was wondering if its possible at all to make your migrants always migrate with absolutely  no skills what so ever (Or just with military skills is fine too)
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\  I don't imagine them marching out there in a column and facing the enemy in a phalanx and using traditional footwork and precise blows to disable their target.  I figure they chug six beers, strap up and roll out with the intention of making something vomit.\

Catastrophic lolcats

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Re: Peasant Migrants Please !
« Reply #1 on: May 06, 2011, 07:00:46 am »

I believe you just have to remove the [INTELLIGENT] tag and replace it with [CANLEARN].
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Seanp888

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Re: Peasant Migrants Please !
« Reply #2 on: May 06, 2011, 07:04:02 am »

I believe you just have to remove the [INTELLIGENT] tag and replace it with [CANLEARN].
Worth a shot!

Update: Erm replacing the [INTELLIGENT] tag with [CANLEARN] results in the game crashing after i press E for embark on the prepare for embark screen
« Last Edit: May 06, 2011, 07:22:43 am by Seanp888 »
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\  I don't imagine them marching out there in a column and facing the enemy in a phalanx and using traditional footwork and precise blows to disable their target.  I figure they chug six beers, strap up and roll out with the intention of making something vomit.\

kotekzot

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Re: Peasant Migrants Please !
« Reply #3 on: May 06, 2011, 10:38:47 am »

replace it after you've embarked?
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Deon

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Re: Peasant Migrants Please !
« Reply #4 on: May 06, 2011, 02:36:23 pm »

And try an actual token like [CAN_LEARN] instead. Imaginary tokens do not work :).

Note that it will make them unable to speak, so they will not get social skills, trade and will be at war with everyone. And I think they will still get the migrants with skills because of CAN_LEARN. So yeah.
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Necro910

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Re: Peasant Migrants Please !
« Reply #5 on: May 06, 2011, 02:38:33 pm »

And try an actual token like [CAN_LEARN] instead. Imaginary tokens do not work :).

Note that it will make them unable to speak, so they will not get social skills, trade and will be at war with everyone. And I think they will still get the migrants with skills because of CAN_LEARN. So yeah.
They still get social skills. I read that Tiger Men (Who cannot speak) still get skills anyway.

Girlinhat

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Re: Peasant Migrants Please !
« Reply #6 on: May 06, 2011, 02:44:30 pm »

Tiger men can speak.

Seanp888

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Re: Peasant Migrants Please !
« Reply #7 on: May 06, 2011, 05:05:49 pm »

And try an actual token like [CAN_LEARN] instead. Imaginary tokens do not work :).

Note that it will make them unable to speak, so they will not get social skills, trade and will be at war with everyone. And I think they will still get the migrants with skills because of CAN_LEARN. So yeah.
Mrrr thats what was fishy about the [CANLEARN] tag I knew there was something wrong with it but i didn't know it was that simple!


Anyway I will add the underscore to the tag and try again and hope for the best.... wait no i already know what will happen, because I once gave all my cats [CAN_LEARN] and i had things migrating like "Diagnoser cats"

Update: OHhhhh dear Amok, I tried it anyway and all my dwarfs told me "This animal is unable to work" When i went to the labours screen!
« Last Edit: May 06, 2011, 05:11:52 pm by Seanp888 »
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\  I don't imagine them marching out there in a column and facing the enemy in a phalanx and using traditional footwork and precise blows to disable their target.  I figure they chug six beers, strap up and roll out with the intention of making something vomit.\

Girlinhat

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Re: Peasant Migrants Please !
« Reply #8 on: May 06, 2011, 05:44:21 pm »

We need an image for "diagnoser cat" now...

kragnoth

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Re: Peasant Migrants Please !
« Reply #9 on: May 06, 2011, 05:55:45 pm »

Spoiler (click to show/hide)

Diagnoser cat says, "Take two magma, and call me in the morning."
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Girlinhat

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Re: Peasant Migrants Please !
« Reply #10 on: May 06, 2011, 06:20:46 pm »

"I see your blood-alcohol level is very low.  This is a problem."

Necro910

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Re: Peasant Migrants Please !
« Reply #11 on: May 06, 2011, 08:07:57 pm »

"I see your blood-alcohol level is very low.  This is a problem."
For dwarves it's Alcohol-Blood level.

lol, I almost wrote "Lever"

Seanp888

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Re: Peasant Migrants Please !
« Reply #12 on: May 07, 2011, 03:31:59 am »

Spoiler (click to show/hide)

Diagnoser cat says, "Take two magma, and call me in the morning."

Yes yes all very merry, but alas my problem is yet to be solved
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\  I don't imagine them marching out there in a column and facing the enemy in a phalanx and using traditional footwork and precise blows to disable their target.  I figure they chug six beers, strap up and roll out with the intention of making something vomit.\

Interus

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Re: Peasant Migrants Please !
« Reply #13 on: May 07, 2011, 08:36:34 am »

From what I remember the last time this came up, it can't be done.  Searching for peasants just came up with about 4 pages of other random things like making immigrants show up with useful skills instead of any skill(by removing whatever skills the modder considers useless) or changing the name of peasants to something else, like slaves.

My suggestion, custom professions to let you distinguish between your farmer that's a master grower, and your farmer that's a newly arrived novice grower/herbalist/lye-maker/dyer.  There's no modding involved for that though.
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Seanp888

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Re: Peasant Migrants Please !
« Reply #14 on: May 07, 2011, 08:40:22 am »

Allrighty thanks anyway thoa, I Just have a thing for having the dwarfs use the color of their job as i think it looks nicer  and i could also tell who is actually trained and is doing a job and the ones doing nothing would just be peasants
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\  I don't imagine them marching out there in a column and facing the enemy in a phalanx and using traditional footwork and precise blows to disable their target.  I figure they chug six beers, strap up and roll out with the intention of making something vomit.\
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