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Author Topic: Re: Roll to Yaaarrrr! (IT'S A TRAP! Turn 5)  (Read 6661 times)

Knave

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Re: Roll to Yaaarrrr! ()
« Reply #30 on: May 08, 2011, 05:36:54 pm »

TURN 3

Each team seems to be making progress. The bridge is far away still, but the resistance has been extremely light so far.
[?] You intercept enemy communications painting a picture of chaos among the security forces, you shouldn't expect much added resistance this turn.
[?] The captain radio's that the tractor beam is still secured safely, but he's picking up signs that their weapons are coming back online.

Choobakka [7] You are your men charge after the security team, catching up with them eventually. [7]they turn to put up a fight, [9+2] but your combat skills outmatch them greatly. [4] in the ensuing melee, one of your pirates, Jones is killed. You make them all pay for his death.

CURRENT LOCATION: LOWER DECKS HALLWAY

Spoiler (click to show/hide)

Riccto [5] Despite your enthusiasm, your team runs into quite a bit of difficulty progressing forward. You are met with several barriers set up by the crew, but at least the security teams are no where to be seen!

CURRENT LOCATION: LOWER DECKS HALLWAY
Spoiler (click to show/hide)

Taricus [8] Your imposing cap and good discipline keeps your team from trying to loot the fallen bodies.
DinosaurusRex_x [6] Your on the spot interrogation fails to motivate the enemy crew to talk, one of them spitting at your feet. You have a feeling that they may be holding something back...

CURRENT LOCATION: Lower Deck Hallway near main decks lift.
Spoiler (click to show/hide)

FuzzyZergling [8+2] Using your expert tunnel skills, you manage to find a maintenance access near the shuttle bay. You sneak through with your men and [9] find a few crew members preparing the two shuttles for flight. [5] You open fire, but they see you at the last second, sending them diving for cover!

CURRENT LOCATION: SHUTTLEBAY

Spoiler (click to show/hide)

HighEndNoob [12] Emboldened by the large amounts of rum you've consumed you charge out of your shuttle to search for a Science Centre. Surprisingly there is one right across from the docking bay! It seems stocked and completely empty for plundering!

Spoiler (click to show/hide)
GGamer [7] You and your boys charge in guns blazing! The crew that are hiding here seem mostly injured or unable to fight, [11] But that doesn't stop you! You encounter no resistance as you cut through the few defenders willing to put up a fight!

CURRENT LOCATION: SHIP'S BAR

Spoiler (click to show/hide)
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Riccto

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #31 on: May 08, 2011, 05:41:33 pm »

Smash on through and get to them comms.
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choobakka

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #32 on: May 08, 2011, 05:48:26 pm »

ChARRRRRRRge to the ARRRRRRRRmory.
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HighEndNoob

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #33 on: May 08, 2011, 05:49:24 pm »

Plunder the center for anything!
« Last Edit: May 08, 2011, 08:23:43 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Knave

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #34 on: May 08, 2011, 05:54:24 pm »

Plunder the center!

Looking for anything in particular or just general plundering? :)
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ggamer

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #35 on: May 08, 2011, 05:56:02 pm »

Plun'a sum rum, An' Cha'g to da Weapon control!

FuzzyZergling

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #36 on: May 08, 2011, 06:26:52 pm »

Engage the men in the shuttle bay.
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Taricus

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #37 on: May 08, 2011, 07:39:07 pm »

Keep advancing to the bridge.
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We sided with the holocaust for a fucking +1 roll

DinosaurusRex_x

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Re: Roll to Yaaarrrr! (Yo ho ho and a bottle o' Turn 3)
« Reply #38 on: May 08, 2011, 09:03:27 pm »

SHOOT A PRISONER IN THE FACE AND INTAAARRRRRRRROGATE AGAIN

SQUALK!  IN THE FACE!  SQUALK!
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Play my picture adventure games: Roll to Dodge Mr T and You Are Douchebag!

Knave

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Re: Roll to Yaaarrrr! ( Turn 4)
« Reply #39 on: May 09, 2011, 12:35:39 pm »

TURN 4

Although the security response has been less than stellar, The Atlas crew continue to make progress on fixing their vessel!
[?] The messages of chaos and panic continue to stream over the comm-links. There seems to be very little preparation for a pirate attack.
[?] It seems that the enemy weapon systems have been repaired! [?] Luckily, it seems they still need to be reloaded.

Choobakka [7] After spending some time making jewellery from the remains of the fallen crew's teeth, your men charge off to the ARRRRRmoury! [11] It seems the guards left their post AND left the door unlocked!

CURRENT LOCATION: AAAARmoury

Spoiler (click to show/hide)

Riccto [6] More barriers meet you and [8] several crew members try to stop you from reaching the mid-deck section (comms is situated close to the bridge, that's why it takes a while) [8][7] Their offer of a few errant shots does little to stop your advance, as you shoot one of their number [6] The others decide to turn tail and run away.

CURRENT LOCATION: MID-DECK
Spoiler (click to show/hide)

Taricus [7] You reach The Mid-Deck with your team, nearby the Crew and officer's Quarters. [6] A Security checkpoint has been setup, [4] And they're waiting for you! [10-2][8] You exchange fire, one of your men taking a hit, in exchange for 3 of them. There are 3 left.
DinosaurusRex_x [8] You motivate the other crew to spill their guts when you paint them with their friend's GUTS. One of the crew offers an override code that when used will be able to unlock a barrier or a locked-out station. Once used though the crew will realize the code has been compromised and lock it out, preventing further use.

CURRENT LOCATION: MID-DECK
Spoiler (click to show/hide)

FuzzyZergling [6] You and your men engage in a pitched firefight with the shuttle crew. [7][6] You each injury one member of the opposing team. [?] The remaining crew dive into one of the shuttles and close the hatch.

CURRENT LOCATION: SHUTTLEBAY

Spoiler (click to show/hide)

HighEndNoob [4] Hmmm, maybe drinking all that rum wasn't such a good idea. There sure are a lot of flashy things in here. What do you think is in this beaker, boss? No! Don't drop that! That cloud of gas can't be good....

CURRENT LOCATION: SCIENCE CENTRE!? [GAS CLOUD FILLED]
Spoiler (click to show/hide)

GGamer [5] Wow! Look at all this booze. None of the labels really look familiar, This bottle has a man in a bowler cap standing majestically in front of a windmill... apparently it's from Belgium. We should take a break and try a few bottles! windmill brew is DELICIOUS!

CURRENT LOCATION: SHIP'S *HIC* BAR

Spoiler (click to show/hide)
« Last Edit: May 09, 2011, 12:40:33 pm by Knave »
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Taricus

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #40 on: May 09, 2011, 12:37:23 pm »

Take cover, open fire and take these fools out!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

FuzzyZergling

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #41 on: May 09, 2011, 01:23:32 pm »

Question: If we keep the shuttle crew pinned inside a shuttle, can they leave the ship?
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Knave

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #42 on: May 09, 2011, 01:46:30 pm »

Question: If we keep the shuttle crew pinned inside a shuttle, can they leave the ship?

It looks like the shuttle is prepped for launch any moment now. Fortunately force fields will prevent your men from being sucked out into space if the shuttle does manage to exit before you're able to blow it up/crack her open.
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DinosaurusRex_x

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #43 on: May 09, 2011, 01:59:42 pm »

HAMMERFIST!: "Yarr we be thankin' ye might-ee kind-lee for'at.  Once yer'all cap'ured in arr ship ye'll be treated well fer co-operating finally."

Knock 'em prisonaaarrrrrrRRRRRs out 'n support Taric wit' some HEAVY FIREPOWARRRRRRRRRR.


Space Parrot: SQUALK!  GET SOME!!!!!  SQUALK!
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Riccto

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Re: Roll to Yaaarrrr! (The Dangers of Drinking on the Job! Turn 4)
« Reply #44 on: May 09, 2011, 02:10:38 pm »

Keep on goin!
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