To be fair, that topic was started back in March.
Also, to be fair about this game, it's not
really worth the money*, because the gameplay breaks down like this, as far as i can tell from watching (horribly played) game videos on youtube:
*
It's a lemmings puzzle game that's moved from side-scrolling to top-down, switched "Lemmings" to "Dwarves" and all the "It's JUST 10 bux so buy it NOW" price tag does is make the person think twice about being interested in a single player strategy-puzzle game; a genre with a player count that can not be that profitable in an age when multiplayer is so fast/easy to setup from a user stand point.
You have 2 types of units:
- Military Dwarves - Skilled, relatively smart dwarves that are good at combat and who will only mine dirt when and where you tell them to.
- Not-Military Dwarves - Dumb as shit ADHD retards who, for whatever reason, have a pickaxe and like to use it on everything they see.
The one thing both types have in common is that they have no sense of self-preservation. This is the "Lemmings" aspect of gameplay. Like Lemmings, you get to play baby-sitter to the short, ignorant fools to stop them from killing themselves by using the few tools you're given. Tools like TNT to create a hole**, destroyable built walls, reinforced natural walls, and yes, Military dwarves. Unlike Lemmings, the list of tools you're given is obviously far shorter then that of Lemmings.
**
The TNT tool is the method of obtaining the hole, and as such should only be considered as ONE tool, not two.
Enemies are basically of "Kill you" and "Kill you faster then the last kind" variety and seem to be far smarter then your dwarves are, because they move towards your HQ to destroy it. Only really killable by military dwarves.
Actual gameplay revolves around managing not the stupid non-military dwarves, but the arrows on the ground. This is the mistake i keep seeing in the youtube videos, where people try to micro every dwarf, when it's simply not possible to. You put an arrow on the ground, and the dwarf follows it as a command. That's all you have to do, it's basically a top-down lemmings; arrows are blocker lemmings, that force the other lemmings to move in another direction. (in side-scrolling the only direction is reverse, but in top-down the effect is "walk in the direction indicated")
Have the most effective arrow layout to keep your retarded, non-military dwarves from wandering off and causing trouble by keeping them in a large holding-pattern loop of arrows; where they spend most of their time doing nothing but walking. Meanwhile, keeping your military dwarves in their own respective holding loops or attached to gaurd rooms or whatever so you can keep your military response times low. Keeping a few micromanaged idiots digging only where you want them to dig, so when they inevitably fuck up and hit water or magma or enemies, you can respond appropriately without getting shafted too hard.
TL:DR
That's all you have to do in the game to win it, manage the lemmings' dwarves' movement. Pay 10 dollars for a rehash theme changed featureless cut down aerial view Lemmings.
You could do this shit in Game Maker 6.
Here is a youtube video of why you MUST keep your retarded dwarves "idle" in a holding loop instead of "idle" digging up huge areas of the map, because you literally lose control by lack of containment (of liquids)
[edit - spoiler tags work better then size tags, durrr]