Minor feedback on race descriptions:
Capitalisation nitpicks:
A few of the races have descriptions that lack capitalisation. In tES a races name is capitalised, so orsimer should be Orismer all the time, not just at the beginning of a new sentence. Think about how we capitalise African, or European, or whatever.
Green Pact should be capitalised in the Bosmer description.
I'm fairly certain that Daedra should be capitalised too, and that Prince should be too if it refers to a Daedric Prince.
Typo nitpicks:
Argonians have "reptillian" instead of "reptilian", and "sawmps" instead of "swamps".
Bretons have "intelectual" instead of "intellectual".
Kothringi have "proprieties" which should be "properties".
Durzogs have "reptiallian" instead of "reptilian".
Chaurus have "benath" instead of "beneath".
Scalons have "suprising" instead of "surprising".
Forsworn have "opress" instead of "oppress".
Tscaeci have "it's" instead of "its".
The Mane has "it's" instead of "its".
Centurion Archers have "dwmer" instead of "Dwemer". Same issue with the Centurion Ballista.
Verminous have "schyte-like" instead of "scythe-like".
Sload have "hesistate" instead of "hesitate".
Ideal Masters have "it's" instead of "its".
Regular nitpicks:
Maybe the description for the Falmer could reference their degeneration?
This: "A small blind creature that can barely be called an elf, it hates the light, the surface-dwelling races and, above all, the dwemer."
Compared to this: "A blind, pale creature of a once proud race of mer. Degenerated through generations of a diet of toxic fungus administered by the Dwemer, they now shun the surface and war on its inhabitants."
Also, maybe for Khajiit they could have something like: "A feline-like being, said among themselves to be a race of Bosmer changed by Azura."
I'm not very good at writing, but something like that makes them feel a little more fleshed out, in my opinion.
Another question: are there any plans for the Wild Hunt?
"Wild Hunt is a magical trait innate to all Bosmer. It is brought on by a collective ritual performed by many Bosmer, causing them to shapeshift into a horde of feral, supernatural beasts. These monsters stampede, changing their form constantly, slaying and devouring all in their path and eventually, when left with no surviving targets, turn upon themselves in a "cannibalistic orgy"."
So basically, they transform, rampage, then when there are no more enemies they turn on themselves in the wild rage. I'm pretty sure the Wild Hunt is the source of quite a few monster in tES, as those that escape unscathed (or are the last one standing with nothing left to kill or be killed by) don't revert to their Bosmer form.
EDIT:
In Adventure mode I started as an Argonian with points in blowgunning. My starting blowgun was adamantine. That's probably not intentional, so I thought I'd add it here.
I also had a voriplasm skin dress. I'm assuming that because they're slime creatures their skin being wearable probably isn't intentional either.