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Author Topic: Re: Nchardahrk - an Elder Scrolls mod V2.1 || Turning the Kalpa  (Read 108864 times)

kilakan

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #210 on: September 18, 2013, 10:36:59 am »

woo, encouragement, ect.  Very nice
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Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.01
« Reply #211 on: September 20, 2013, 07:10:51 pm »

no Auri-El, since Akatosh is already there

I didn't notice that but I disagree with your reasoning

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.01
« Reply #212 on: September 21, 2013, 09:34:16 am »

no Auri-El, since Akatosh is already there

I didn't notice that but I disagree with your reasoning
My main reasoning is that he would be redundant, sharing all the same spheres.

That said, I may put Auri-el in. Maybe. Who knows.
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DireWolf64

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #213 on: October 07, 2013, 03:52:50 pm »

This seems awesome! looking forward to seeing more of this!
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Deon

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #214 on: October 14, 2013, 02:01:20 pm »

I would like to see this developed further and errors fixed.

If you can get yourself together and fix everything, I could patch up a dwemer tileset.



Go go weird shaped soldiers!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #215 on: October 14, 2013, 03:39:43 pm »

I would like to see this developed further and errors fixed.

If you can get yourself together and fix everything, I could patch up a dwemer tileset.



Go go weird shaped soldiers!

As far as I am aware, there are no errors. The errorlog was clean on the last release and I found no problems, nor have any been reported.
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Monstrous Manual: D&D in DF
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Deon

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #216 on: October 14, 2013, 03:56:52 pm »

Thanks, I've just read Putnam's reports but did not check myself. This should give me a green light on tileset for dwemer, right? :D
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #217 on: October 14, 2013, 04:42:51 pm »

Thanks, I've just read Putnam's reports but did not check myself. This should give me a green light on tileset for dwemer, right? :D
Considering how I have zero graphical skills, yes please do.


EDIT: A little update: All creatures are finished. If any more are added it'll be only after ESO launches.
« Last Edit: October 14, 2013, 08:19:20 pm by Deathsword »
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Deon

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #218 on: October 17, 2013, 09:36:57 am »

I just wanted to let you know that apparently a lot of my Genesis/Fallout mod players want my old Dwemer Fortress resurrected, so I will work on it.
Just letting you know that you don't think that I want to steal your playerbase or something :).

This won't happen very soon, don't worry. I still need to add magical items to Genesis and flesh out LOTR mod more. Also I will share all my creature graphics I make.
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Nyxalinth

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #219 on: October 20, 2013, 10:29:05 am »

I first tried this during the Time of the World Gen Bug.  I'm glad that was fixed!  I downloaded it again, and I have to say I'm amused by all the Ascended Sleepers taming animals.  It's a fun mod, do keep working on it.  I've loved TES since Daggerfall.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #220 on: October 20, 2013, 12:48:19 pm »

I just wanted to let you know that apparently a lot of my Genesis/Fallout mod players want my old Dwemer Fortress resurrected, so I will work on it.
Just letting you know that you don't think that I want to steal your playerbase or something :).

This won't happen very soon, don't worry. I still need to add magical items to Genesis and flesh out LOTR mod more. Also I will share all my creature graphics I make.

Go for it. It'll probably end quite different from Nchardahrk, and variety is always good.
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Nyxalinth

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #221 on: October 21, 2013, 09:48:36 pm »

I noticed today that one of my Dwemer likes to eat Dagoth cultist.  Is this intentional?  I won't have Corprus Meat Blighting up my fort! :P
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #222 on: October 22, 2013, 08:47:42 am »

I noticed today that one of my Dwemer likes to eat Dagoth cultist.  Is this intentional?  I won't have Corprus Meat Blighting up my fort! :P
Creatures in DF have their own favourite foods. Sometimes it ends up choosing wierd stuff like that.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Nyxalinth

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #223 on: October 22, 2013, 09:37:23 am »

I noticed today that one of my Dwemer likes to eat Dagoth cultist.  Is this intentional?  I won't have Corprus Meat Blighting up my fort! :P
Creatures in DF have their own favourite foods. Sometimes it ends up choosing wierd stuff like that.

I know, but House Dagoth enemies are sapient enemy.  Eating the corpse of a fallen, sapient enemy seems a bit Elfy to me...

I need to watch that Dwemer closely.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.02 Worldgen bug fixed
« Reply #224 on: October 22, 2013, 03:35:29 pm »

The Dwemer never had anything against Bosmer, as far as I know; then again, they never even had contact as far as I know.
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