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Author Topic: Re: Nchardahrk - an Elder Scrolls mod V2.1 || Turning the Kalpa  (Read 108511 times)

Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #315 on: June 01, 2014, 06:52:53 pm »

I think it means "tree huggin elves".

Oh, they're elves, but I don't think they're tree hugging. In fact, I imagine that they and Hist might not get along very well at all...

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #316 on: June 01, 2014, 09:48:46 pm »

If anyone reading this is playing ESO, could you get me a screenshot of the "Watcher" daedra? I consistently see it being listed as a monster of that game, but no screenshots are available anywhere, which makes it impossible for me to mod it without going a lot into my imagination.
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Monstrous Manual: D&D in DF
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Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #317 on: June 01, 2014, 09:57:05 pm »

I believe this is what you're looking for.

Also note the name of the effect and the name of the quest you get the effect from, hehe.

HooliganintheFort

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #318 on: June 02, 2014, 10:10:17 pm »

Well maybe not tree hugging, but they're still elves! Elves!
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Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #319 on: June 02, 2014, 10:58:08 pm »

'Dyou think they were dwarves? I mean, they are dwemer, just like bosmer, altmer, maormer, falmer and dunmer.

Besides that, Dwemer are dorfier than DF's dwarves. The Falmer asked the Dwemer to save them from the Nords and the Dwemer blinded and enslaved them. Their entire philosophy is based around refusing the authority of the universe, instead imposing their own reality. They created a giant freaking robot that breaks time every time it's activated, which is easily the dorfiest megaproject ever.

HooliganintheFort

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #320 on: June 03, 2014, 09:32:15 am »

Well putnam, you've just changed my mind about them. They are elves in physical features,  but dwarves at heart.
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Meph

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #321 on: June 03, 2014, 09:43:23 am »

And they accidently pulled their self-destruct lever, because they made artefacts that should have made themselves gods, but it misfired.
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Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #322 on: June 03, 2014, 09:46:05 am »

And they accidently pulled their self-destruct lever, because they made artefacts that should have made themselves gods, but it misfired.

Nah, the Numidium is the Dwemer. They fused themselves with it, a giant robot with the powers of three gods combined and the mindset of an adolescent who just discovered atheism. A dangerous combination, and hilariously dorfy ifsoever it decides to stomp Tamriel into the ocean.

Baffler

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #323 on: June 03, 2014, 10:12:10 am »

Heh, it's not going anywhere. the framerate around that thing must be glacial. I bet it was abandoned years ago.

Also, I'm having a bit of trouble making and using soul gems. I found (read: spawned in) a soul geode cluster, and all the enchanter made from it was a few "stone gems" per reaction that weighed as much as the mountain I found them in and had no use. I know very little about how reactions work, so my look at the RAWs wasn't particularly fruitful. Sorry.
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #324 on: June 03, 2014, 11:47:33 am »

I'll look into it

EDIT: the bug seems to be with only the names themselves. They still work in the reactions. Looking at the cause.

EDIT 2: It's fixed. I'll add some minor changes (like hotkeys for all reactions and buildings without them) and upload.
« Last Edit: June 03, 2014, 03:05:20 pm by Deathsword »
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Antsan

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #325 on: June 03, 2014, 03:00:56 pm »

And they accidently pulled their self-destruct lever, because they made artefacts that should have made themselves gods, but it misfired.

Nah, the Numidium is the Dwemer. They fused themselves with it, a giant robot with the powers of three gods combined and the mindset of an adolescent who just discovered atheism. A dangerous combination, and hilariously dorfy ifsoever it decides to stomp Tamriel into the ocean.
I am quite new to TES lore but I got the impression that this is just one of the many theories surrounding the disappearance of the Dwemer. Where did you learn that?
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #326 on: June 03, 2014, 03:07:09 pm »

And they accidently pulled their self-destruct lever, because they made artefacts that should have made themselves gods, but it misfired.

Nah, the Numidium is the Dwemer. They fused themselves with it, a giant robot with the powers of three gods combined and the mindset of an adolescent who just discovered atheism. A dangerous combination, and hilariously dorfy ifsoever it decides to stomp Tamriel into the ocean.
I am quite new to TES lore but I got the impression that this is just one of the many theories surrounding the disappearance of the Dwemer. Where did you learn that?
There are several indications, but it's outright stated in C0DA as well as in the 36th lesson of Vivec
Quote from: Small passage about the Numidium
When the soul of the Dwemer could walk no more, they were removed from this world.

EDIT: on other news, I found KINMUNE while testing. She wasn't very intrested in fighting though.

EDIT 2: Fix up. Also includes hotkeys and air atronachs.
« Last Edit: June 03, 2014, 05:08:25 pm by Deathsword »
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Antsan

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #327 on: June 04, 2014, 11:50:13 am »

And they accidently pulled their self-destruct lever, because they made artefacts that should have made themselves gods, but it misfired.

Nah, the Numidium is the Dwemer. They fused themselves with it, a giant robot with the powers of three gods combined and the mindset of an adolescent who just discovered atheism. A dangerous combination, and hilariously dorfy ifsoever it decides to stomp Tamriel into the ocean.
I am quite new to TES lore but I got the impression that this is just one of the many theories surrounding the disappearance of the Dwemer. Where did you learn that?
There are several indications, but it's outright stated in C0DA as well as in the 36th lesson of Vivec
Quote from: Small passage about the Numidium
When the soul of the Dwemer could walk no more, they were removed from this world.
Thanks, I'll take a look at those.
Although that specific quote sounds very much unspecific.
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Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7b Voidmetal Edition
« Reply #328 on: June 04, 2014, 11:55:40 am »

Quote
NUMIDIUM

(SPEECH BALLOON EMPTY)

JUBAL-LUN-SUL

And the whole time? You were the escape route. You are 'The Disappearance of the Dwarves'--

NUMIDIUM

(SPEECH BALLOON EMPTY)

JUBAL-LUN-SUL

Wasn't that hard to figure out. Mainly because other people did before me. But there was always this one unanswered question, tickling in the back brains...

Antsan

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7b Voidmetal Edition
« Reply #329 on: June 04, 2014, 02:24:21 pm »

http://elderscrolls.wikia.com/wiki/Thread:570246
As I have no idea what C0DA is, I did a search and this is what popped up second (the first one was something about TES jobs, whatever that is).
It seems C0DA is not canon and it seems even to be written to make a statement that there should be no canon (which sounds good to me).
I still have no idea what C0DA is or where I can find out. The UESP don't have a page on it. Wikipedia doesn't know it (or I didn't find it).
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