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Author Topic: Re: Nchardahrk - an Elder Scrolls mod V2.1 || Turning the Kalpa  (Read 108510 times)

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7 Voidmetal Edition
« Reply #300 on: May 12, 2014, 11:03:10 am »

Found a bug with the manufacture centurion parts reaction. It doesn't require a specific labor, and the metal bars are consumed without giving a product.

Edit: It was just a typo. Here's a fix, with tonal architect tentatively set as the labor.

Code: [Select]
[REACTION:MANUFACTURE_PARTS]
[NAME:manufacture centurion parts]
[BUILDING:MECHANIST_TES:NONE]
[REAGENT:A:150:BAR:NO_SUBTYPE:INORGANIC:DWEMER_METAL]
[PRODUCT:100:1:TOOL:CENTURION:INORGANIC:DWEMER_METAL]
[SKILL:MECHANICS]
Thanks for that. I'll re-upload it in a bit with the fix, as well as changing the titular voidmetal so it spawns elsewhere. It seems it is impossible to make other minerals spawn in slade.
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #301 on: May 12, 2014, 12:22:08 pm »

1.9.7a uploaded. Centurion parts should be finally fixed (thanks Baffler) and voidmetal can be found in the depths, just not the place I originally planned for it to appear.
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Antsan

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #302 on: May 14, 2014, 03:51:13 pm »

Is it intended for Dwemer to be alcohol dependent?
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #303 on: May 14, 2014, 10:15:06 pm »

Is it intended for Dwemer to be alcohol dependent?
Yes. One book in Morrowind (Chronicles of Nchuleft, or something along those lines, can't check right now) describes a meeting of dwemer clan-leaders in a drinking hall.
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Baffler

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #304 on: May 17, 2014, 11:31:36 am »

Can the enchanting table be made with any table, or do I need something special? I am having some trouble building it.
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #305 on: May 17, 2014, 05:15:22 pm »

Can the enchanting table be made with any table, or do I need something special? I am having some trouble building it.
It should be buildable with any table. I'll fire up the mod now and test

EDIT: found the problem. I added [BUILDMAT] to the [BUILD_ITEM:1:TABLE:NONE:NONE:NONE][CAN_USE_ARTIFACT][BUILDMAT] line some time ago. It was the cause. Remove the token from the line in building_tes.txt. It'll work on a current world, but I don't know if it will on an acitve fort.

Due to exceedingly bad internet (upload speed is in the single digits) people will have to apply this fix manually. Sorry.
« Last Edit: May 17, 2014, 05:23:52 pm by Deathsword »
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DireWolf64

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #306 on: May 19, 2014, 10:28:41 am »

Do I understand this correctly, can you now build Centurions in this mod? if so I really have to get back to playing it! But I've got several suggestions for it, you don't have to listen to them, I just want to suggest what I think might make the mod better. Here are the suggestions:

Dwemer Steam Engine: Requiers heat (coke or power from other steam engines) and nearby water. Generates heat power. small amount of steam rises up from around it.

Dwemer Steam Pipe: used to transfer steam power from a steam engine to another machine.

Dwemer Steam Pump: used to transfer liquids through Dwemer Liquid Pipes, uses steam power.

Dwemer Liquid Pipe: When attached to a Steam Pump with a nearby liquid can be used to transport liquids in a much more efficient way then with normal screw pumps, including up and down z-levels.

Dwemer Steam Boiler: Could be a upgraded version of the steam engine or just a machine that generates lots of steam from water. Uses steam or heat power.

These were the suggestions I have for the mod, I am no modder so I haven't got the faintest clue of how to mod any of these things into the game but I just wanted to make suggestions for the mod. Feel free to give me feedback on what you think of these. Love this mod BTW!
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Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #307 on: May 19, 2014, 11:50:09 am »

Most of this can't be done. The engine could be possible with DFHack. I think there is one already, probably implemented in Masterwork. I'll look into it.
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DireWolf64

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #308 on: May 19, 2014, 01:11:36 pm »

Most of this can't be done. The engine could be possible with DFHack. I think there is one already, probably implemented in Masterwork. I'll look into it.
Ok, I see, as I said I'm no modder so I had no idea if this was possible at all, but I just wanted to suggest something that I had on my mind for quite the time, but anyway, Can you actually build Centurions now?
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There's a fine balance of "child is suffering" and "child is dead".

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #309 on: May 19, 2014, 04:44:21 pm »

Most of this can't be done. The engine could be possible with DFHack. I think there is one already, probably implemented in Masterwork. I'll look into it.
Ok, I see, as I said I'm no modder so I had no idea if this was possible at all, but I just wanted to suggest something that I had on my mind for quite the time, but anyway, Can you actually build Centurions now?
If there are no more hidden bugs preventing it, yes.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

DireWolf64

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #310 on: May 23, 2014, 01:21:23 pm »

Most of this can't be done. The engine could be possible with DFHack. I think there is one already, probably implemented in Masterwork. I'll look into it.
Ok, I see, as I said I'm no modder so I had no idea if this was possible at all, but I just wanted to suggest something that I had on my mind for quite the time, but anyway, Can you actually build Centurions now?
If there are no more hidden bugs preventing it, yes.
COOL! I will defenately be getting back into this mod now!
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Meph

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #311 on: May 23, 2014, 04:41:21 pm »

There is a steamengine, but it produces mechanical power,.not steam. If you want to get some tech for dwemer, talk to IndigoFenix and his Gnomes, they have all the tech you want. :)
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HooliganintheFort

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #312 on: May 31, 2014, 10:53:38 pm »

After reading TES lore. I have learned that the dwemer are **** huggin *****. What have I played to death..

Anyway great mod.
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Putnam

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #313 on: May 31, 2014, 11:29:13 pm »

The heck does that mean? O_o

Teneb

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Re: Nchardahrk - an Elder Scrolls mod|||V1.9.7a Voidmetal Edition
« Reply #314 on: June 01, 2014, 05:25:21 pm »

The heck does that mean? O_o
I wish I could clarify. Alas, I cannot.
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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