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Author Topic: Sometimes the fort gets busy...  (Read 2097 times)

Chessrook44

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Sometimes the fort gets busy...
« on: May 04, 2011, 08:02:27 pm »

Yeah I know, silly of me to talk about it, but I just gotta gush about it so what the hell.

My fort's been running about at 9 FPS or so, and things have been going smoothly.  My Divine Quarter project is well under construction, I have over 200 dwarves well-taken-care-of, my nobles are satisfied easily, and in general I turn on the game and let it run, occasionally giving a dwarf an order while the others idle and such.

So I turn on the game, and maybe a minute passes before suddenly one of my hunters is ambushed by goblins!  I immediately tell all dwarves to get in the fort except my three ten-dwarf military squads, who go out there to fight.  When the first speardwarf arrives he enters a martial trance at once.  The other dwarves catch up soon, and one gob gets away, bleeding from the lower body.  Something tells me he won't be having kids... another gob ALMOST gets away, but a swordsdwarf catches the gob JUST as he reaches the map edge.  Military starts heading back to train.... and a human diplomat arrives on the nearby map edge, in time to see all the bodies.

Then, as the military starts heading back, another ambush pops up, right on top of my military!  Needless to say, the goblins are slaughtered to the last being, all of it leaving a bloody pool in the area (with an amusing bloody path that the one gob took to get away).  Then the rain arrives to wash away the blood, as a thief is spotted, who immediately runs off.  We let him go.  Then a caravan arrives to trade.  And finally my woodcutter gets taken by a mood.

Sometimes a well-run fort moves slowly and unexcitedly.

Other times... it gets really busy.  And fun.

In the more traditional sense, that is.
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EBannion

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Re: Sometimes the fort gets busy...
« Reply #1 on: May 04, 2011, 10:26:20 pm »

While I've never had a fort make it to the 'smoothly running, 200 population' stage, I have had some that made it upwards of 100 dwarves and ten or so years in, and I agree - some of the best parts of the game are when your careful preparations actually work, and you get to watch dwarves being good at what they do in their natural environment!

I'm happy to hear your little ones are happy & successful.
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Chessrook44

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Re: Sometimes the fort gets busy...
« Reply #2 on: May 05, 2011, 06:25:33 am »

While I've never had a fort make it to the 'smoothly running, 200 population' stage, I have had some that made it upwards of 100 dwarves and ten or so years in, and I agree - some of the best parts of the game are when your careful preparations actually work, and you get to watch dwarves being good at what they do in their natural environment!

I'm happy to hear your little ones are happy & successful.
As am I.  As soon as the Divine Quarter project I've been working on is complete, I'll start on the two risky projects: Building miniforts to secure portions of the caverns (Risky because of the number of FBs in the caverns, which are all connected by decending passages) and, after that, mining the adamantine I found.  And if we hit the circus?  I'll just raise the bridge and seal the caverns off.
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S4rab

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Re: Sometimes the fort gets busy...
« Reply #3 on: May 05, 2011, 07:48:26 am »

That sounds really cool I wanna get upto stages like that

but....

Ok, this is a noob question but what the hell is the circus I am believing it something to hide a damned spoiler but I wanna know so if someone does say what it is and it is a big spoiler put a spoiler marker and big letters saying major spoiler or something. Cause I am getting annoyed that I dunno what it is and have seen it mentioned many times before. This porbably isn't the best post to put it but sorry.
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xmakina

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Re: Sometimes the fort gets busy...
« Reply #4 on: May 05, 2011, 08:16:22 am »

That sounds really cool I wanna get upto stages like that

but....

Ok, this is a noob question but what the hell is the circus I am believing it something to hide a damned spoiler but I wanna know so if someone does say what it is and it is a big spoiler put a spoiler marker and big letters saying major spoiler or something. Cause I am getting annoyed that I dunno what it is and have seen it mentioned many times before. This porbably isn't the best post to put it but sorry.

Hidden Fun Stuff
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Vandersleld

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Re: Sometimes the fort gets busy...
« Reply #5 on: May 05, 2011, 10:58:44 am »

That sounds really cool I wanna get upto stages like that

but....

Ok, this is a noob question but what the hell is the circus I am believing it something to hide a damned spoiler but I wanna know so if someone does say what it is and it is a big spoiler put a spoiler marker and big letters saying major spoiler or something. Cause I am getting annoyed that I dunno what it is and have seen it mentioned many times before. This porbably isn't the best post to put it but sorry.

Hidden Fun Stuff

The best part of the HFS is finding it yourself. That's why it's traditionally referred to in code.

A good place to start is to finally get sick of running your smelters off coal and dead trees.
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Chessrook44

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Re: Sometimes the fort gets busy...
« Reply #6 on: May 05, 2011, 11:32:34 am »

That sounds really cool I wanna get upto stages like that

but....

Ok, this is a noob question but what the hell is the circus I am believing it something to hide a damned spoiler but I wanna know so if someone does say what it is and it is a big spoiler put a spoiler marker and big letters saying major spoiler or something. Cause I am getting annoyed that I dunno what it is and have seen it mentioned many times before. This porbably isn't the best post to put it but sorry.

Hidden Fun Stuff

The best part of the HFS is finding it yourself. That's why it's traditionally referred to in code.

A good place to start is to finally get sick of running your smelters off coal and dead trees.
I did.  I used one of the two magma pipes I found in the caverns. :3
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Thatdude

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Re: Sometimes the fort gets busy...
« Reply #8 on: May 05, 2011, 02:46:11 pm »

It's stories like this that make me really love this game (and the blood 'n' gore !!fun!! tantrum spiral stories :D). May your fort live long an prosper to the heady heights of legendaryness... Not sure that's a word :-\
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Captain Xenon

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Re: Sometimes the fort gets busy...
« Reply #9 on: May 05, 2011, 03:07:35 pm »

the fort im running now is on year 11. over 200 dwarves, plenty of legendaries (3 legendary cooks). a large breeding population of bears (grizzly and black) which i need my two butchers to really work to keep up with... stopped a bunnysplosion but need constant vigilance as someone has a doe rabbit for a pet. (and bunnies are useless unless you love skulls). the bear tallow roasts are growing in number.

really, my main problem is stockpile space. i need to keep digging more, and then the bloody things end up too far away from the magma forges/smelters. (im training up my armorer and weaponsmith now using copper and silver). and that means a bigger quantum stockpile of stone near the craftdwarves, as i slowly expand the walls and traps outside (the best way to maim giant badgers is weapon traps after all).

honestly, my biggest problem with the game right now is burrows. i have to click a hundred-some dwarves twice for each seige or ambush, and god forbid you accidentally hit 'd' while the burrow screen is up just cause you see ore you want to mine.

it is fairly self-sufficient. all i have to do is watch for danger, tell the butchers what to kill, and keep the stockpiles and underground tree farms working properly. so to keep myself busy ive started exploratory mining... its mostly zinc and lead/silver ores anyway. oh, and keep the duchess and mayor-of-the-week happy.

not my first fort in this world, but the 3rd. the 1st one had no ore, and the second no sand. 3rd trys the charm, complete with !!Badgers!!
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Chessrook44

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Re: Sometimes the fort gets busy...
« Reply #10 on: May 05, 2011, 03:21:20 pm »

Aye, similar with mine.  8 and a half (plus some) years old, 18 artifacts, and not a single failed mood.  Mainly the problem is I'm running out of space to store my GEMS.  Oh, and the bones from long-rotted corpses are clogging up the refuse stockpile and the entrance.  I have no reason to make anything out of bones, but hopefully I'll be able to get rid of some of them when I put them in one of the temples I'm making.

That's the current project: A Divine Quarter.  A large open area (42 by 42 or so) with eight temples around it, one devoted to each of the gods the dwarves in my fortress worship.  Overall it'll be five levels tall, and the second level has just gotten finished getting dug out and smoothed.  I'll start channeling out the third level soon.  Oh, and did I mention that each temple has a unique look and appearance and its own icon representing the appropriate god?  Took me two weeks to design them each up, and I'm still not looking forward to when I do the magma pumping.  (Never done pumps before, and the temple of the God of Metals will have a magma moat, and then some.)  Also if anyone can tell me how to put artifact crafts (like a crown and a cup) in a specific location (Like, the stockpiles of valuables in the temple/vault of the God of Wealth) I'd appreciate the assistance.
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Syrup Roast

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Re: Sometimes the fort gets busy...
« Reply #11 on: May 05, 2011, 03:51:53 pm »

honestly, my biggest problem with the game right now is burrows. i have to click a hundred-some dwarves twice for each seige or ambush, and god forbid you accidentally hit 'd' while the burrow screen is up just cause you see ore you want to mine.
m - a Set an emergency alert that sends all civilians to the panic burrow.
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S4rab

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Re: Sometimes the fort gets busy...
« Reply #12 on: May 06, 2011, 01:20:45 am »

what the hell is the circus
Oh the irony.

AHAHA, I see the irony now :)
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Blade Master Model 42

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Re: Sometimes the fort gets busy...
« Reply #13 on: May 06, 2011, 02:03:25 am »

what the hell is the circus
Oh the irony.

AHAHA, I see the irony now :)

I didn't even notice until I read Necro's post.

Dear Lord, I loled hard. Which really isn't a good thing, as I don't wish to wake people.

Chessrook44

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Re: Sometimes the fort gets busy...
« Reply #14 on: May 06, 2011, 04:22:21 pm »

Well things WERE going well... caravan and stuff, mining going well, and an ambush popped up.  I saved, send my dwarves, slaughtered the gobs... then I got a message.  The miner "Falai" has died of thirst.  Wait WHAT?!

I savescummed quickly and found her standing in a door on a narrow tile, "Hunting small animal", not moving.  Dehydrated, starving, and exhausted.  I tried anything I could to save her, masically by building a wall next to the doors (Which were only accessable via ramp) but... nothing.  Could not save her.  She died.  Even worse, she's one of the founding seven!  AND to make a long story short, is named after what I consider an aspect of my personality (I considered it freaky when in-game she married the OPPOSITE aspect of myself, Mekel.  And had a baby.).  Her baby crawled back to the spot where she was stranded and is sitting there.  I don't think anyone is going to pick the baby up, and soon Mekel will probably be losing his daughter soon as well.

Suffice to say, I'm sad.
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