Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: [31.25]Starcraft Universe Mod [v 0.0.1]  (Read 6252 times)

Duhan

  • Bay Watcher
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #30 on: May 05, 2011, 04:04:11 pm »

Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #31 on: May 05, 2011, 04:13:12 pm »

Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?
There should be plasma and bullets. The Zerg should get breath weapons, of course  8)

Duhan

  • Bay Watcher
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #32 on: May 05, 2011, 04:17:04 pm »

Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?
There should be plasma and bullets. The Zerg should get breath weapons, of course  8)

Roaches now shoot liquid globes of poison, that causes pain, oozing and necrosis.
Shoul other zerg creatures have some poisonus attacks?
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #33 on: May 05, 2011, 04:52:50 pm »

Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?
There should be plasma and bullets. The Zerg should get breath weapons, of course  8)

Roaches now shoot liquid globes of poison, that causes pain, oozing and necrosis.
Should other zerg creatures have some poisonus attacks?
Yes, like the defiler. Are we doing SC2 or SC1?

Duhan

  • Bay Watcher
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #34 on: May 05, 2011, 04:59:52 pm »

SC2
Logged

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #35 on: May 05, 2011, 05:08:06 pm »

Could you do both?  I'm not familiar with SC2...

Duhan

  • Bay Watcher
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #36 on: May 05, 2011, 05:11:56 pm »

I' not familiar with SC1, but i think i can try.
Logged

wolflance

  • Bay Watcher
  • Not knowing is half the Fun.
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #37 on: May 05, 2011, 11:02:49 pm »

Should the "CRC Powered Combat Armor" be made of "powered combat metal bars"?
And should the bullets be different for every weapon?

Referring to the StarCraft wiki, I believe it is made from "Neosteel".
Also it is called "CMC Armor"
Logged

Devling

  • Bay Watcher
  • You're all a bunch of socialists!
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #38 on: May 05, 2011, 11:42:46 pm »

Zerg should be goblins, Protoss elves and Terrans humans. I'm just throwing that out there. Also, happily waiting.
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #39 on: May 05, 2011, 11:45:44 pm »

Zerg should be goblins, Protoss elves and Terrans humans. I'm just throwing that out there. Also, happily waiting.
Where do the dwarves go?  :(

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #40 on: May 05, 2011, 11:47:50 pm »

I just wonder where did you get the treated chitin from. Is it in Lofn's mod or some another? I want to be up-to-date on the mod info :).
It's tanned insect hide. Kill a giant desert scorpion. Kill a GCS. Tan their hides (Which are called chitin) and wear your -Giant Cave Spider Treated Chitin- quiver

:3
You see...
Why I quoted my mod? Because it has:
   [MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:TANNED_CHITIN]
in the CHITIN_TEMPLATE.

I've just double-checked and vanilla doesn't have it. So I asked where did you get it from besides Genesis/Lofn's mod.
Wait a second...
Lies. Just download the 0.31.25 and check. There's no "treated chitin" in material_template_default.txt. Stop trolling me with wiki articles :P.

Obviously the one who put it in has played Genesis or another mod which adds it.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #41 on: May 06, 2011, 12:01:44 am »

I just wonder where did you get the treated chitin from. Is it in Lofn's mod or some another? I want to be up-to-date on the mod info :).
It's tanned insect hide. Kill a giant desert scorpion. Kill a GCS. Tan their hides (Which are called chitin) and wear your -Giant Cave Spider Treated Chitin- quiver

:3
You see...
Why I quoted my mod? Because it has:
   [MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:TANNED_CHITIN]
in the CHITIN_TEMPLATE.

I've just double-checked and vanilla doesn't have it. So I asked where did you get it from besides Genesis/Lofn's mod.
Wait a second...
Lies. Just download the 0.31.25 and check. There's no "treated chitin" in material_template_default.txt. Stop trolling me with wiki articles :P.

Obviously the one who put it in has played Genesis or another mod which adds it.
Hmm....

I'd check, but I don't want to butcher my Giant Cave Spiders. I'm going to breed them (I modded so they are fertile now) and then create an army of eight legged freaks!

BWAHAHAHAHAHAHH.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #42 on: May 06, 2011, 12:21:03 am »

I just wonder where did you get the treated chitin from. Is it in Lofn's mod or some another? I want to be up-to-date on the mod info :).
It's tanned insect hide. Kill a giant desert scorpion. Kill a GCS. Tan their hides (Which are called chitin) and wear your -Giant Cave Spider Treated Chitin- quiver

:3
You see...
Why I quoted my mod? Because it has:
   [MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:TANNED_CHITIN]
in the CHITIN_TEMPLATE.

I've just double-checked and vanilla doesn't have it. So I asked where did you get it from besides Genesis/Lofn's mod.
Wait a second...
Lies. Just download the 0.31.25 and check. There's no "treated chitin" in material_template_default.txt. Stop trolling me with wiki articles :P.

Obviously the one who put it in has played Genesis or another mod which adds it.
Hmm....

I'd check, but I don't want to butcher my Giant Cave Spiders. I'm going to breed them (I modded so they are fertile now) and then create an army of eight legged freaks!

BWAHAHAHAHAHAHH.
An obvious troll is obvious :/. Launch vanilla, go into arena and try to get any "treated chitin" item. Good luck...
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Interus

  • Bay Watcher
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #43 on: May 06, 2011, 12:28:40 am »

Guys, genesis isn't starcraft.

I'm personally not sure you could even do a starcraft mod.  Not in any truly satisfying way at least.  If you wait until curses are out, depending on what all options there are, you may be able to make a fairly satisfying zerg race.  See if you can make buildings kill all the grass around them.  Make curses that only apply to a single species(the larva) and transform them.  Make buildings that produce items with specific curses on them and have your drones carry those items over to the larva, feed them, and transform them into your other species.

That's if you have zerg playable, and if you're making a starcraft mod and not planning on having all three races playable, then you're being cheap.  What?  Are you gonna release 3 packs each focused on a different race? (I'm really not even sure if that's sarcasm or not, you can have a single playable race if you want, it'd be way easier).

Zerg are the easiest to do, especially if curses have the functionality I expect, because they're all organic so you don't have to worry about things like vehicles.  For other races though, vehicles are a serious concern.  You could wait until there are mounts, but I doubt that will even solve the problem.  One option is to just have vehicles be creatures with pilots in them, as another thread mentioned.  This kind of works in starcraft because vehicles are trained as units, but there's no way you can just spawn... oh.  Actually, if you can create curse-transformation items(I really hope you can) then you probably could make an item that is used in a reaction to make a cursed item that immediately transforms the person who makes it into a vehicle-creature.  I really hope that becomes possible.

Ok... I had more, but I'm just too excited about potential curse-modding right now to think about starcraft.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [31.25]Starcraft Universe Mod [v 0.0.1]
« Reply #44 on: May 06, 2011, 01:02:57 am »

Even having marines in power armors with guns is good enough for me :P. Maybe it's a distant outpost where they were stranded. You cannot build your tanks from nothing without factories and such.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
Pages: 1 2 [3] 4 5