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Author Topic: Need help on making gobs playable  (Read 1882 times)

NRDL

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Need help on making gobs playable
« on: May 04, 2011, 11:19:31 am »

Hi, I'm NRDL.  I'm a newb to Dwarf fortress.  I'm such a newb that I don't know how to play fortress mode without giving up in frustration.  I do like playing adventure mode though.  One thing I'd want to do is make goblins playable as an adventure race, but I just can't seem to do it.  No matter how much I mess around with the raws, I can't get it right.  I've been searching everywhere for an answer.  Can someone please help me?
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NRDL

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Re: Need help on making gobs playable
« Reply #2 on: May 05, 2011, 12:37:21 am »

It works.  It actually works.  Thank you Necro910, may Armok bless you. 
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TomiTapio

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Re: Need help on making gobs playable
« Reply #3 on: May 05, 2011, 03:04:14 am »

For extra civilizations, animals, and difficulty, come join us on the Genesis mod:
http://dffd.wimbli.com/file.php?id=4106

massive forum thread http://www.bay12forums.com/smf/index.php?topic=52988.msg2246651
Genesis mod's wiki: http://df-genesis.wikidot.com/
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

NRDL

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Re: Need help on making gobs playable
« Reply #4 on: May 05, 2011, 03:39:24 am »

Um...I don't really want to use the genesis mod because I don't know how to play fortress mode.  I have read about it before and it sounds pretty cool but it won't be useful for an adventure mode player like me. 
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Deon

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Re: Need help on making gobs playable
« Reply #5 on: May 05, 2011, 03:40:51 am »

Actually most of the Genesis (at least many, not most :P) features are aimed towards adventure mode. Lots of new animals, new creatures, adventure mode crafting etc.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NRDL

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Re: Need help on making gobs playable
« Reply #6 on: May 05, 2011, 04:07:52 am »

All hail Deon, creator of the Genesis Mod!  Yeah, I'm still reluctant to download fullblown mods like that.  I'm still just trying to mess with the raws.  By the way, how do you turn a creature into a full blown civ?  Do you need to add "intelligent" and "can learn" ( proper spelling of course ) or does it take more than that.  For example, how would I be able to turn wolves into a civ?
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Deon

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Re: Need help on making gobs playable
« Reply #7 on: May 05, 2011, 04:10:50 am »

Quote
All hail Deon, creator of the Genesis Mod!
All hail the hypnotoad.



You can use any type of creature, but if they cannot speak, then they will be at war with everyone and attack you as soon as possible. I use it on werewolves. To make then in a civ., just make an entity and assign that creature to it.

P.S. If you really like adventure mode though, you SHOULD try to play a large and/or total conversion mod, it's a whole new experience. Try to play Genesis, Wasteland or Corrosion. I am sure Civilization Forge is very suited for adv. mode experience too although I haven't played it in quite a long time. You will like it, I promise :).

P.P.S. If you try mods with crafting, "x" is to craft (and butcher corpses).
« Last Edit: May 05, 2011, 04:14:39 am by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NRDL

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Re: Need help on making gobs playable
« Reply #8 on: May 05, 2011, 04:18:06 am »

Ok, I'll try the genesis mod out.

P.S. I haven't really downloaded a mod for DF before, could you give me some technical tips on how to start the mod and keep it working instead of crashing and burning?
« Last Edit: May 05, 2011, 04:24:46 am by NRDL »
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Deon

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Re: Need help on making gobs playable
« Reply #9 on: May 05, 2011, 04:26:47 am »

1) Click on the link, it gets you to DFFD site.
2) Click the "Download Now" link on the top left.
3) Unpack the archive using Winrar or 7zip.
4) ...
5) Profit!

I always upload my mods as a full modded game folder because I modify so many stuff. So you just download it and play. I am pretty sure it is mentioned either in the first post or on the download page.

P.S. Lol, your signature is a bit too expressive :D.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NRDL

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Re: Need help on making gobs playable
« Reply #10 on: May 05, 2011, 04:40:15 am »

There seems to be a problem, though it could just be my ineptitude with WinRaR.  I've only downloaded it just now so I don't know how it works. 
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GOD DAMN IT NRDL.
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Deon

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Re: Need help on making gobs playable
« Reply #11 on: May 05, 2011, 04:42:10 am »

Right click the archive, select the path where do you want it to unpack, and voila.

There is no real difference between Winrar and Winzip interface-wise.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NRDL

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Re: Need help on making gobs playable
« Reply #12 on: May 05, 2011, 04:52:42 am »

Everytime I try adventure mode, all I can play as are the standard races, plus goblins and kobolds which i modified to be playable.  None of the creatures on the Genesis Mod are available.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Deon

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Re: Need help on making gobs playable
« Reply #13 on: May 05, 2011, 05:13:15 am »

... You modified?

Are you sure you launch the game from the right folder and generate a new world?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NRDL

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Re: Need help on making gobs playable
« Reply #14 on: May 05, 2011, 05:19:48 am »

Why do you seem surprised that I modified the gobs and kobolds?  Would it mess up the Genesis Mod? 

Oh and can you please elaborate on what launching the game from the right folder means?  I know that I have to generate a new world whenever I edit a race or entity, but I'm not so sure about the first part.
« Last Edit: May 05, 2011, 05:22:00 am by NRDL »
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