Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8

Author Topic: Colony Command - Recruiting for a game team - Need many roles filled  (Read 7715 times)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #90 on: May 28, 2011, 04:26:44 am »

Guys, it isn't a hard deadline. We had to pick a date because we can't wait forever for people to return submissions but if something if good quality is submitted I know Iituem will consider it just like any others. We have a lot of writing to get done, after all.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #91 on: May 28, 2011, 04:29:34 am »

Yea, were going to start with 126 writers, then every week eliminate half of them, until only one remains, and were going to have him write the bios for the weapons.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #92 on: May 28, 2011, 06:37:09 am »

Well, a thousand monkeys on a thousand typewriters, and all.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #93 on: May 28, 2011, 06:38:45 am »

Monkeys cost too much, B12 is cheaper, and your less likely to have PETA breathing down your back for chaining a baywatcher to a typewriter.

Knight of Fools

  • Bay Watcher
  • From Start to Beginning
    • View Profile
    • Knight of Fools
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #94 on: May 28, 2011, 10:22:34 am »

Monkeys < Internet Laborers
Logged
Proud Member of the Zombie Horse Executioner Squad. "This Horse ain't quite dead yet."

I don't have a British accent, but I still did a YouTube.

thobal

  • Bay Watcher
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #95 on: May 28, 2011, 02:50:54 pm »

So do I just PM random stuff to someone?
Logged
Signature goes here.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #96 on: May 28, 2011, 03:58:21 pm »

You ask for a prompt, and they give you one, and you write based on that and PM the result to whoever they say you should.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Iituem

  • Bay Watcher
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #97 on: May 29, 2011, 06:20:37 am »

I'll be studying all the responses over the next two days and picking out my team.  As Forsaken said, this isn't a hard deadline - I'll still be happy to recruit writers after this, but I wanted to get the first few members of my team sorted out by the end of the month so we could make progress with assignments and generally marching on with the project.

Had some great responses so far, by the by!  Should get time this evening to do a proper review; should contact people by Wednesday at the latest.

P.S.  Thobal, I've sent you the writing prompt.  Enjoy.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #98 on: May 29, 2011, 06:31:18 am »

Iituem is our content director and he'll be handling the art and writing team. Glyph is the lead coder, and he has at least one code slave under him right now. Anyone wanting to contribute art, writing, music, etc should message Iituem while anyone interested in coding should talk to Glyph. Anyone else, or anyone with other questions, shoot my way.
Logged

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #99 on: May 29, 2011, 01:26:32 pm »

code slave
Monkey resents that: I work for bananas!
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #100 on: May 29, 2011, 02:22:44 pm »

Erm... this may sound silly, but you DID get my application, right?

Yeah, it's just that I'm on holiday for the week and all my files are at home, so if I didn't, well, I'm screwed.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #101 on: May 29, 2011, 02:55:33 pm »

Hmmm. I'd apply for writing and/or level design, but I don't think I have the dedication for, well, anything.
Logged

alfie275

  • Bay Watcher
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #102 on: May 29, 2011, 07:50:06 pm »

Heh, a game development team, I had always before read the title as "recruiting for a team game" eg, some game called Colony Command and you wanted to put together a team to play it >.< . Well,  my forté is coding but I may be able to help with sounds, if you have a list of needed sounds somewhere? I'm also an avid reader of scifi, so I could try my hand at writing lore.
« Last Edit: May 29, 2011, 07:55:00 pm by alfie275 »
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

FluffyToast J

  • Bay Watcher
    • View Profile
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #103 on: June 19, 2011, 04:55:54 am »

Tentatively offering my services as a music guy. I'm not sure what kind of style you want. Email me if you're interested, fluffytoastj@gmail.com
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Colony Command - Recruiting for a game team - Need many roles filled
« Reply #104 on: July 20, 2011, 07:04:26 pm »

Just thought I would offer an update. It's been a while now, we've been working internally on the game and have come a long way though we're by no means anywhere close to even an alpha stage. I thought I would share this as I found it kind of entertaining, an extremely simple test build of part of the game with physics enabled for the missiles. You can click around to send missiles spiraling all over the place.

I want to stress that this is a build made up to test certain things and does not in any way reflect the current or future state of the game, I just found it amusing so I had Glyph copy it off and wanted to share it.

http://ccdev.zapgungames.com/bin2/battleP.html

A physics-enabled missile command type game will certainly be interesting.

Edit: A word of caution... I've been told by a few people that this locked up their browser. This is a pre-alpha test build with no considerations for compatibility so use with caution. It won't (shouldn't) break your computer (but I'm not responsible if it does!) but be careful anyway.
« Last Edit: July 20, 2011, 07:08:30 pm by forsaken1111 »
Logged
Pages: 1 ... 5 6 [7] 8