No, I'm not running it, and with my track record for finishing projects I start, that's a
good thing. I
am designing much of it and doing the bulk of the programming, and we've already got a great level designer/writer and a finance guy, but this is going to be a pretty big project, and we could use some more people interested in jumping on the team. I was thinking about where I might be able to find some talented people and... well, hell, it's pretty much you guys, so don't let me down.
Our first game project will be a single player, web-based Missile Command clone combined with RPG elements and world development.
We have a few mockups our non-artists have made:
We've got a lot of the general feel of the game mapped up, and we're working daily on giving it real form. We can pull it off with the people we have - but it would be hard, and it won't be as good as it could have been.
What we need are people to fill in our gaps, and help generate content, in the following areas.
Major Needs:Art - We need someone with good spriting skills to do pretty much all the artwork for the game and help us decide on the best visual style. We aren't committed, so sell us on yours if you think your up to it. Max White is a go.
Writing - We have a general plot and some major elements done up, but we're going to have well over several thousand missions, and dozens of items, and hundreds of backstory "Lore" pieces that can be discovered.
Sound - We'll need music and sound effects for the game. Doesn't need to be the same person.
Lesser Needs:Programming - Right now, it's mostly just me on this end. Could use some help on that front if we want this to get out the door at a reasonable speed.This will likely be HTML5 based, so JavaScript knowledge (or the ability to pick it up quickly) is important, but honestly we are still considering our options here. AS through haXe. Someone who can handle some minor AI scripting would be great too. Programming Team Complete! Thanks Siquo!
Level Design - We've got a great level designer right now, but there are going to be a lot of levels, and more content is NOT a bad thing. Plus, he's a really good writer and a halfway decent pixel artist as well, so if we have trouble filling those roles another level designer would be useful in giving him time to hit other areas.
Anyone interested or have any questions, let me know.