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Author Topic: Im about to cause an unfortunate accident...  (Read 1518 times)

noah22223

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  • No. you fucking lose.
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Im about to cause an unfortunate accident...
« on: May 03, 2011, 09:37:02 pm »

...And I haven't reached magma yet.
Idea's?
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

lament

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Re: Im about to cause an unfortunate accident...
« Reply #1 on: May 03, 2011, 09:42:06 pm »

This has happened to me. I tried to be carefull but I wasn't carefull enough. My advise is to save your game...
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Sarda

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Re: Im about to cause an unfortunate accident...
« Reply #2 on: May 03, 2011, 09:47:26 pm »

Spike traps? Are you asking for ways to kill the noble or for ways to keep him from screwing everything up?
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

synkell

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Re: Im about to cause an unfortunate accident...
« Reply #3 on: May 03, 2011, 09:48:37 pm »

If you are using magma , check for flammable objects in the area of said accident , if not , a dwarf might spread the !!love!! around. Check the area for any form of leakage , like holes in the floor , wells , cages of your favourite animal , copper stuffs etc . Else you might find more deaths on your hands than you expected. Is this what you are asking for?
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noah22223

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Re: Im about to cause an unfortunate accident...
« Reply #4 on: May 03, 2011, 09:53:58 pm »

Kill a noble,
And haven't reached magma yet.
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http://www.youtube.com/watch?v=hWTFG3J1CP8
So I'm a Depressing Jesus Wizard being stalked by Satan Lights, and my home's wiring is going bad?
Goddammit.

Sarda

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Re: Im about to cause an unfortunate accident...
« Reply #5 on: May 03, 2011, 09:54:40 pm »

Make a danger room. Put him in it. Make him pull the lever. Wait. Make a slab for him.
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You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Girlinhat

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Re: Im about to cause an unfortunate accident...
« Reply #6 on: May 03, 2011, 10:19:00 pm »

A long hallway with wooden spears, all linked to a pressure plate at the entrance of the hallway.  Lure him to the end, and have a way to divert traffic away from the pressure plate, so you can safely retrieve the corpse.  Something like...
Code: [Select]
########
P||||| #
#|||||L#
D||||| #
########
Where P is plate, D is door, | is a spike, and L is a lever.  Lock the door, order the lever to be pulled, and whomever pulls it will trigger the spikes.  Then unlock the door, and whoever goes to collect the corpse/socks will avoid the spikes.  Expand upon the design as needed.

Fredd

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Re: Im about to cause an unfortunate accident...
« Reply #7 on: May 03, 2011, 10:31:24 pm »

Kill nobles, kill nobles, thats all I ever hear. Thats too good for them. To be truly diabolical, torture them. Build a special bedroom, that has just a bed, lever,well and a window that passerbys can look into the room. Have the lever attached to the rooms door, then activate the lever to open it. Assign the bed to the noble. Above the room,leave a space where food, and vermin can be dumped. Fire the sheriff/Captain of the guard. When all this has been done, have the noble pull the lever, locking him in. Only release him when diplomats arrive, then have him pull the lever, shutting him in the room again, after they leave. Bonus points if you dump in stuff that causes miasma
 When he/she goes insane, reactivate the sheriffs job, release him, bust him up, lol.
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Should you fail to comply, strict !!disciplinary actions!! will be taken. Also, we feel we should remind you that one of the "criminals" on your list is the chief medical dwarf. If he ends up too badly injured to do his job, you will be fired. Out of a magma cannon.
Sincerely,
The Administration

RTiger

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Re: Im about to cause an unfortunate accident...
« Reply #8 on: May 03, 2011, 10:52:07 pm »

Use the dwarven atom smasher
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Ganondwarf

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Re: Im about to cause an unfortunate accident...
« Reply #9 on: May 03, 2011, 11:09:30 pm »

Have him channel out a pillar of stone, then dig under it.
Remember...this could be a REALLY BIG PILLAR.
Like, a 100 z-level tall 5x5 pillar. Now THAT'S a cave in. :)

Naryar

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Re: Im about to cause an unfortunate accident...
« Reply #10 on: May 04, 2011, 02:32:26 am »

Lock him in his room by forbidding the door.

Girlinhat

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Re: Im about to cause an unfortunate accident...
« Reply #11 on: May 04, 2011, 02:33:37 am »

Lock him in his room by forbidding the door.
Come on now... At lease pretend to put some effort into it!

Naryar

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Re: Im about to cause an unfortunate accident...
« Reply #12 on: May 04, 2011, 03:00:24 am »

Lock him in his room by forbidding the door.
Come on now... At lease pretend to put some effort into it!

What ? It's simple and efficient.

As a bonus, make the starving, dehydrated, miserable noble engrave the whole room, and when he dies forbid his corpse (keep it inside the room). You now have a PERFECT room for your mayor to sleep in, and to persuade him for making unwise mandates.

zephyr_hound

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Re: Im about to cause an unfortunate accident...
« Reply #13 on: May 04, 2011, 04:08:57 am »

I'd just build a bridge off something really tall, draft him, make him go stand on it then retract the bridge. That's quick and efficient.
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Musashi

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Re: Im about to cause an unfortunate accident...
« Reply #14 on: May 04, 2011, 04:53:45 am »

Do you have access to caverns? When an FB comes, station the noble in there, and close all access behind him/her. Watch his meeting with Cthuhlu McFlyingRibbonWormOfDoom.
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.
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