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Author Topic: Giving embark dwarves(or all dwarves if the solution requires it) social skills  (Read 1021 times)

TooBad

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I want my embark dwarves to not have been shut-ins their entire lives. How do I start them off with social skills?

Phoebus

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I want my embark dwarves to not have been shut-ins their entire lives. How do I start them off with social skills?
... You can raise your dwarves' social skills on the embark screen.
It's just that, in the tradition of the charisma stat, most player don't put any point in social skills.
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Jeoshua

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Social skills are really easy to skill up, too.

Just make a meeting area and make sure they're idle.
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I like fortresses because they are still underground.

Interus

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I put a couple points into social skills(usually the once that help with trade) for one of my embark dwarves to ensure that that one becomes the leader.

Modding-wise, you could make social skills go up even faster, but your starting dwarves only have the stats you give them, and you only have 10 ranks to spend each.  I don't think you can increase that, though you can give yourself more general embark points through custom world gen.
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Selenite

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I don't start with any social skills at all, I just go ahead and assign my nobles. Because a meeting area will help raise your social skills alot, and by the time a caravan comes, at least one or all dwarves should have the social skills needed for trading like judge of intent and negotiator, etc. Then trade and bam, you learn appraise.
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Naryar

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I think OP is just trying to be more realistic. I can respect that, though generally I tend to ignore realism when something is cooler/more efficient/more Bad Ass.

Alternatively, you might want to make a custom embark via txt editing in embark_profiles. Then you can override the 10 skill levels limit per dwarf. It's just a little bit more complicated, but not too much.

Interus

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Oh, didn't know you could do that.  That's probably the best solution.  It goes off of the embark saving system right?  So you could create a profile, save it, and then open up the editor and add 1 or 2 points to each social skill?  It seems like that's exactly what the OP was looking for.

The only downside is that their personalities would still probably be random, so there's a chance they'll have personalities that don't allow them to improve in social skills that they have, but you wouldn't notice that unless you really looked, and it wouldn't change anything.
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knaveofstaves

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The only downside is that their personalities would still probably be random, so there's a chance they'll have personalities that don't allow them to improve in social skills that they have, but you wouldn't notice that unless you really looked, and it wouldn't change anything.

No, personalities are already set when you're at the "prepare for the journey carefully" screen. If you know what you're looking for, or you use tools like my little script, you can figure out which social skills suit which dwarf.
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Dwarven Guidance Counselor, my little scripting project.

TooBad

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I saved my embark with the default name Profile 1. Where do I find this file?

Eldrick Tobin

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\data\init\embark_profiles.txt
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

TooBad

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How to give a critter skillz?
« Reply #10 on: May 03, 2011, 04:03:07 pm »

Say I want to give all Dwarves master cheesemaking skillz. What do I add into the creature_standard file to do this?

Eldrick Tobin

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Spoiler (click to show/hide)
[NATURAL_SKILL:<skill>:14] is Grand Master, 15-20 are Legendary to Legendary +5. Many critters having decent default skills usually use 6. which probably has a name ...

Ah-ha!

http://df.magmawiki.com/index.php/Experience nice list of what is what by name and number.
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Interus

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The only downside is that their personalities would still probably be random, so there's a chance they'll have personalities that don't allow them to improve in social skills that they have, but you wouldn't notice that unless you really looked, and it wouldn't change anything.

No, personalities are already set when you're at the "prepare for the journey carefully" screen. If you know what you're looking for, or you use tools like my little script, you can figure out which social skills suit which dwarf.

What I meant was, I'm pretty sure if you saved a profile, quit, edited it, and loaded it, you would have a different set of dwarves with different personalities.  I also know that if you embark from a different civilization, sometimes it yells at you about not having the right supplies and lets you go in and customize it again.  I haven't done a whole lot with embark profiles myself though.
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knaveofstaves

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What I meant was, I'm pretty sure if you saved a profile, quit, edited it, and loaded it, you would have a different set of dwarves with different personalities.  I also know that if you embark from a different civilization, sometimes it yells at you about not having the right supplies and lets you go in and customize it again.  I haven't done a whole lot with embark profiles myself though.

Yes, that's true. I don't use saved profiles any more, matching a dwarf's attributes and traits to skills is a hobby of mine. Why waste your embark points on a dwarf that won't like his job, and will be bad at it?
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Dwarven Guidance Counselor, my little scripting project.

Selenite

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What I meant was, I'm pretty sure if you saved a profile, quit, edited it, and loaded it, you would have a different set of dwarves with different personalities.  I also know that if you embark from a different civilization, sometimes it yells at you about not having the right supplies and lets you go in and customize it again.  I haven't done a whole lot with embark profiles myself though.

Yes, that's true. I don't use saved profiles any more, matching a dwarf's attributes and traits to skills is a hobby of mine. Why waste your embark points on a dwarf that won't like his job, and will be bad at it?


Haha, yeah. When I started getting into DF again. I played with the Genesis mod, I just assigned random roles for dwarves, then I watched uh... Captnducks 2010 tutorial vid ( I think it was Captnduck's). Anyways a LP or tutorial about DF, and it mentioned the dwarves descriptions and such. After that...Oh man, I can't use any more saved embark profiles/"Play now" anymore. I just have to go and "V" view every single dwarves and their caste(genesis castes) to assign them roles.
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