Turn 0
Taric
When you enter the portal, you had known little about the land you had been sent to prepare in. You knew that it was one of Earths more historically war-torn areas, known as “France” to local humans. You have heard from tortured humans that this land was weak and unprepared, so you entered here alone. Your minions alone have set up themselves in a mountain range unknown to the humans. Now, its your turn to decide what to do.
Maleksalsh
You were thrown into the portal without any knowledge of location, soon followed by your lesser servents. Your crystalline skin had landed in what was a desert which stretched in all directions. In Hell, you were the Crystal King. Here, you were nothing. You were not really important over there either. You picked yourself out of the sand and turned to your minions. They were dazed as well, but you saw more. You had learned of human livestock, but this being was strange. A cow was what you though, but a hump comes out of its back. It had an elongated neck, and you soon realize it was a camel in your sight. You were in Africa. Your revenge against hell could wait, for a new world was what you sought. You had camel that night.
Tro’sur
Humans knew this place as the land where everything was trying to kill you. Australia, is what is you believed they called it. The portal he had opened had landed him near a nearby city. He was hidden, however, by the waste which no one would enter. He thought on the foolishness of humans, as he and his trolls were big. They soon disappeared, however, as they build their own form of cave. They were ready for Armageddon.
Shulyath
You were not originally meant to prepare for invasion. Indeed, you were originally part of the inevitable invasion. Your cult called you however, so now you are here, in a rough area of land. You only learned that you were in Afghanistan; no, you were in a cave in Afghanistan. You turn your sights to nearby cities which could be… problematic. You did not have infinite followers, but your magic could be used to bolster your ranks with mercenary demons… oh what choices must be made!
Xarxeraz
Unlike others which might come, your followers were actively in the human world, gaining information for your own gains. However, you have been sent here yourself to attempt to prepare for Armageddon. You know your minions were working in China, the most populous of the various nations of the world. They are currently stationed in the human city of Hong Kong.
Otheru
You personally volunteered to prepare for the invasion of the Earth, and have had little problems in getting your way. After all, you are a demon lord of war, who would question you? You enter Earth in a place known as “Canada” by the humans. Your cultists have already taken over a rural town in your honor. Not that the town was really populated.
Location: France
Minions: "Minion"s (goblin-like entity, increase in number through killing)
Powers: Greater Corruption (Can corrupt weaker minds to the side of hell, +1 to attempting to corrupt ordinary humans, +1 to corrupting angels)
Location: Africa, Sahara Desert
Minions: Crystalline Entities (Hard to Damage, Does not have to eat)
Powers: Destruction (allows use of Hellfire), Greater Destruction (allows use of Hellfire at will)
Location: Australia
Minions: Trolls (Brutish fighters with regeneration)
Powers: Acid Breath (Special Attack, corrodes metal + damage), Corruption (Can attempt to corrupt the minds of lesser beings to the side of Hell)
Location: Afghanistan
Minions: Human cult (small)(can use magic)
Powers: Destruction (allows use of Hellfire), Demonic Magic (all minions can use magic, +1 to use of magic)
Location: Hong Kong
Minions: Xhiva Succubi (Carries weaker versions of powers of Xarxeraz. Feed on corruption)
Powers: Manipulation (Can effect the minds of weaker beings easily. [PASSIVE]), Ice Creation (can create ice in areas with moisture.), Corruption (Can attempt to corrupt the minds of lesser beings to the side of Hell)
Location: Canada
Minions: Human Cult (small)
Powers: Bloodlust (Regenerates in combat), Master of Steel (Can summon ordinary weapons at will), Destruction (allows use of Hellfire)
Also, for those who chose human cults:
As you may see, you do not have INFINITE members of your cults. This is to make up for the fact that human cults do not at all activate Angels. I.e. don't expect for freebies in cult numbers without converting much more.
Hellfire: The fires of hell burn hotter than any normal thing on earth. Its use magically is dangerous without the Destruction power.
Corruption: Humans are indeed foolish and can be manipulated. If you have the Corruption trait, you can attempt to corrupt human minds to Hell's cause, leading to you getting a cult. Alternitively, you can attempt to corrupt angelic minds, but angels get a +2 to their roll to resist this roll, unless you have Greater Corruption, which reduces this to +1
And to magic: You all can use it. I'm making this clear right now.