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Author Topic: Stone Minotaurs  (Read 1523 times)

metime00

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Stone Minotaurs
« on: May 01, 2011, 09:51:19 am »

I had this idea for a furry Minotaur with stone hooves and stone horns and different descriptions like horn, face, and hoof ornamentation and carvings. Sadly, I can't decipher the multiple text file raws on my own.

I'd appreciate some guidance and/or outright making the creature. I could probably compare the changes and find out how to do it myself for next time.
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Deon

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Re: Stone Minotaurs
« Reply #1 on: May 01, 2011, 01:59:17 pm »

Minotaurs have this:
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
Replace HORN_TEMPLATE with STONE_TEMPLATE, and it will do the job.

Note that they have no hooves, they have feet. If you want to give them hooves, in the long string [BODY:HUMANOID:...etc]  replace HUMANOID with HUMANOID_HOOF.
If you do so, you will need to add to the quoted above section the hoof templates, so it will be:

Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:STONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HOOF:STONE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:STONE_TEMPLATE]
[USE_TISSUE_TEMPLATE:HOOF:STONE_TEMPLATE]

The creature itself is in the creature_standard.txt.
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metime00

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Re: Stone Minotaurs
« Reply #2 on: May 01, 2011, 02:19:47 pm »

Thanks, man! Now I can figure out how to give its horns and hooves descriptions like dwarves do with their beards.

edit: How do you do that anyway?
« Last Edit: May 01, 2011, 03:22:55 pm by metime00 »
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Quietust

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Re: Stone Minotaurs
« Reply #3 on: May 01, 2011, 04:35:07 pm »

Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:STONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HOOF:STONE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:STONE_TEMPLATE]
[USE_TISSUE_TEMPLATE:HOOF:STONE_TEMPLATE]
I'm pretty sure that second part won't actually work, since there is no tissue template named STONE_TEMPLATE (and tissue templates are completely unrelated to material templates, despite having similar names). Change the tissue templates back to normal and it should still work, since the default tissue templates for horns and hooves will automatically assign the appropriate local creature materials.
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metime00

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Re: Stone Minotaurs
« Reply #4 on: May 01, 2011, 04:45:34 pm »

I was wondering about that myself. Thanks for pointing it out!
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Deon

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Re: Stone Minotaurs
« Reply #5 on: May 02, 2011, 02:02:32 am »

Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:STONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HOOF:STONE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:STONE_TEMPLATE]
[USE_TISSUE_TEMPLATE:HOOF:STONE_TEMPLATE]
I'm pretty sure that second part won't actually work, since there is no tissue template named STONE_TEMPLATE (and tissue templates are completely unrelated to material templates, despite having similar names). Change the tissue templates back to normal and it should still work, since the default tissue templates for horns and hooves will automatically assign the appropriate local creature materials.
I wrote it in a hurry, sorry about that :P. Yeah, you have to either make a stone template for tissues, or use the original HORN_TEMPLATE and HOOF_TEMPLATE.

Thanks, man! Now I can figure out how to give its horns and hooves descriptions like dwarves do with their beards.

edit: How do you do that anyway?
At the end of the creature, add:
Code: [Select]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HOOF]
[PLUS_TL_GROUP:BY_CATEGORY:ALL:HORN]
[TL_COLOR_MODIFIER:GRAY:1:BROWN:1:BLACK:1]
[TLCM_NOUN:hooves and horns:PLURAL]
You can specify different colors (like [TL_COLOR_MODIFIER:COLOR1:1:COLOR2:1:COLOR3:1:...etc]).
The appropriate names for the colors can be found here (in the big "color tokens" table):
http://df.magmawiki.com/index.php/Color
« Last Edit: May 02, 2011, 02:07:05 am by Deon »
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metime00

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Re: Stone Minotaurs
« Reply #6 on: May 02, 2011, 02:26:39 pm »

I was more referencing dwarven beard descriptions like "double braided beard" and whatnot. Where are those descriptions?
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Live long if you can, and prosper by any means necessary.  Any means, Urist.  So pull that lever, or by Armok, I'll lock you outside come next siege.
He who plays with dwarves must take care that he does not become a dwarf.  And when you stare into DwarfFort, Dwarffort stares back into you.