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Author Topic: Vestigi Imperium - Turn 2 - Technological Explosion  (Read 18390 times)

Orb

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #165 on: May 06, 2011, 06:23:12 pm »

Movement

Fleet 1
4 DD Dukes
4 DD Landers

Move 24,3

Consumption

42:

Manufactories: (23,000p x1.2)/100 = 276 Manufactories
Research: 39,154p x 1.2 = 46,984 Research
Total: 62,154p

Research

The AI Network attempts to streamline manufactories to increase production on its worlds.

31,830p

The AI Network attempts to develop a smaller ship chassis.

15,154p

« Last Edit: May 08, 2011, 11:12:03 am by Orb »
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

Nirur Torir

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #166 on: May 07, 2011, 09:13:32 am »

Who are we still waiting on?
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adwarf

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #168 on: May 07, 2011, 09:37:28 am »

What kind of damage would a thermo-nuclear missle do to one of theses Dukes ?
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evilcherry

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #169 on: May 07, 2011, 09:39:15 am »

What kind of damage would a thermo-nuclear missle do to one of theses Dukes ?
Probably at least half of its HP per volley.

adwarf

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #170 on: May 07, 2011, 09:41:48 am »

Hmmmmmmmmm ............. plans are forming, many plans are forming.
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Ahra

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #171 on: May 07, 2011, 09:58:26 am »

can i make an Fusion bomb warhead for the railguns?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #172 on: May 07, 2011, 10:09:20 am »

can i make an Fusion bomb warhead for the railguns?

Goodluck hittting my fighters with a Railgun. :P
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Ahra

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #173 on: May 07, 2011, 10:21:46 am »

thats what you have rapid fire gauss defence systems for  :P
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

adwarf

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #174 on: May 07, 2011, 11:43:04 am »

I see that you will be a very challenging opponent. Now I must work out a vision for my super carriers.
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Ahra

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #175 on: May 07, 2011, 12:36:11 pm »

im peaceful as long as people dont attack me.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Ghazkull

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #176 on: May 07, 2011, 01:16:56 pm »

sorry..was still working through the rules nad had to bake a cake...no questions.

Racial Stats:
Research +2
Population growth +2
production +2
Land Attack +2
Land Defense +2
Investment -2
Terraforming -2
Small crafts attack -2

Movement
------------------


   Fleet 1  none
      DD Duke 1 (15/15)
      DD Duke 2 (15/15)
      DD Duke 3 (15/15)
      DD Duke 4 (15/15)
      DD Lander 1 (10/10)
     
------------------

Consumption
------------------
(taking that i have 60000 p)
18:
Ships: 30.000p = 2X 15.000 DD Lander
Technology: 30.000p
Total: 60.000p
   
 
------------------

Research
------------------
Larger Lander Designs 15.000p

"Yoran-V" Red Cross-Class Orbital Weaponry 15.000p
a chemical gas which can be sprayed into the atmosphere. It attacks skin aswell as lungs (or organs with the same functions) and is even able to penetrate modern gas-mask filters. After several hours however the gas volatalizes and leaves back a clean breathable atmosphere.

« Last Edit: May 07, 2011, 04:29:25 pm by Ghazkull »
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Knave

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #177 on: May 07, 2011, 01:24:09 pm »

You should only have 50,000 pp unless you have a +2 bonus in production!

But your pp in technology receive the +2 modifer so 30,000pp would turn into 36,000 Research points.
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Ghazkull

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #178 on: May 07, 2011, 01:31:41 pm »

Industrial Expansion +2  ???
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Knave

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Re: Vestigi Imperium - Turn 1 - Initial expansion... or building?
« Reply #179 on: May 07, 2011, 01:36:15 pm »

Industrial Expansion +2  ???

I believe that refers to the cost of manufactories. +2 would make them cost 80 pp instead of 100.

You should change the stat to +2 production which refers to how many pp each manufactory produces
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