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Author Topic: Vestigi Imperium - Turn 2 - Technological Explosion  (Read 18440 times)

evilcherry

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #75 on: May 02, 2011, 10:33:08 am »

Okay a couple more question for you! Sorry to keep bombarding you!

1) I may have missed the rule, but how is fleet upkeep calculated?

2) Just to clarify about troops on the world: 1m pop = 1000 troops. Are these troops considered to be marines with the same stats? hp of 10, attack value of 5, and a defense value of 2?

3) I know environment can be improved through terraforming, but is there an investment that improves the quality of manfactories on a planet?

4) At this point I'm not really sure what's a decent % of production that I should be investing in tech. Do we get a general idea of how many turns approximately it will take to research an item, or if we're investing too much, tell us we're overshooting?
1. Upkeep is determined by solely by ship class. Destroyers cost you 300, so you need to pay 1500 for that immdiately.
2. Yes. Unless you got better marines... you are resorted to a human wave attack.
3. No, and never. This is simulating different planet compositions.
4. If you invest too much, you'll overshoot to a related technology, so don't worry too much. I still need to tweak the technology cost. A save bet is 10% to a quarter, though.

Nirur Torir

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #76 on: May 02, 2011, 11:03:12 am »

I propose a rule change:

Attacking marines should be unable to retreat at 30%, and the landers (At least the basic ones) should be destroyed if all attackers die. It probably takes time to refuel for leaving the planet, and the defenders should really have anti-ship missiles to destroy any retreating landers.

Repeatedly dropping marines on neutral worlds until they fall, without having any real losses, seems strange to me.
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Knave

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #77 on: May 02, 2011, 11:06:35 am »

PM'ed my first turn!

Nirur, I agree with you. Or at least make it so you can't repair/ re supply troops and ships over enemy colonies maybe?
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evilcherry

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #78 on: May 02, 2011, 12:01:26 pm »

PM'ed my first turn!

Nirur, I agree with you. Or at least make it so you can't repair/ re supply troops and ships over enemy colonies maybe?
- Minor clarification -
You can't repair or resupply in empty space (at least initially). Some technologies may bend rules a bit, though.

evilcherry

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #79 on: May 02, 2011, 12:29:08 pm »

Major rule change
Maybe I took space trade too lightly. The space should be a dangerous place, and trading should be a very lucrative way to generate credits.

TRADE:

Each trade route creates (in the next turn):
x% of production generated by side A:
As sold into credits, to Side A;
As production, to Side B;
In which x is subjected to diminishing marginal returns:
1 route at A: 20% (sum = 20%)
2 routes at A: 17% (sum = 34%)
3 routes at A: 15% (sum = 45%)
4 routes at A: 12.5% (sum = 50%)
5 routes at A: 11% (sum = 55%)
6 routes at A: 10% (sum = 60%)
and so on.

Again, a route from A to be counts also as from B to A. So 2 similar planets will receive 40% bonus to production, which is a large amount. Have 4 routes, and it will be doubled.

This is in addition to the selling benefit. With this new rule, only domestic selling counts, and it does not diminish marginally since it would be too tedious; domestic selling of production should be used in safe areas to move income/production to the frontiers.

You should now have a good reason to engage in trade.

You have a chance to adjust your bonuses, provided that you move it from or to trade.
« Last Edit: May 02, 2011, 12:49:53 pm by evilcherry »
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Criptfeind

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #80 on: May 02, 2011, 12:47:58 pm »

Alright: Two questions.

How many PP does each manufacture make?

If I put two points into pop growth. Does the +20% go into it directly, or does it modify the pop growth so pop growth is +6%?
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evilcherry

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #81 on: May 02, 2011, 12:51:37 pm »

Alright: Two questions.

How many PP does each manufacture make?

If I put two points into pop growth. Does the +20% go into it directly, or does it modify the pop growth so pop growth is +6%?
1. 10, at 100% quality. or 10x taxation; or 1x taxation if you sell them all.
2. either way, it should arrive at 6%. You will not enjoy ridiculous growth of 25%!

Criptfeind

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #82 on: May 02, 2011, 12:55:40 pm »

Durn. Oh well. My dreams of a doubling population every three turns is crushed. I suppose every 11.6 turns will have to do.
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evilcherry

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #83 on: May 02, 2011, 01:04:39 pm »

Durn. Oh well. My dreams of a doubling population every three turns is crushed. I suppose every 11.6 turns will have to do.
You can research for it.

Or do you want to a colonist ship to fill up new worlds quickly?

Criptfeind

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #84 on: May 02, 2011, 01:12:47 pm »

Eh. I dunno. As you can most likely tell, I am trying to recreate hivers here. But this game system does not support that so much, so some sacrifices need to be made.

Anyway, I edited my race. So, working on turn one now.
« Last Edit: May 02, 2011, 01:43:37 pm by Criptfeind »
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Criptfeind

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #85 on: May 02, 2011, 02:11:28 pm »

Spoiler: Turn 1 (click to show/hide)

So. I dunno if I did this right. But it seems okay.
« Last Edit: May 03, 2011, 09:08:38 pm by Criptfeind »
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Knave

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #86 on: May 02, 2011, 02:28:01 pm »

One small thing I noticed is the carried forward income should be 5000c, not 3000c So you actually have 8500c :)

And your interest should be 0c but you didn't add that in, so I imagine that's just left over from the sample.

-----
question:

So if I send a lander to a colony that outnumbers my troops, will it be destroyed or lose all it's troops?
If it loses it's troops, what places can regen troops.
Friendly colonies - yes
empty space - no
neutral colonies - ?
hostile - I'm guessing no?
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ggamer

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #87 on: May 02, 2011, 02:33:56 pm »

How would my population growth inhibitors work?

Nirur Torir

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #88 on: May 02, 2011, 02:39:42 pm »

How would my population growth inhibitors work?
Your growth rate should be 4.5% per turn, on your homeworld, with -1 growth.
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evilcherry

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Re: Vestigi Imperium - Turn 0 - So the crow cries atop the empire.
« Reply #89 on: May 02, 2011, 03:10:50 pm »

One small thing I noticed is the carried forward income should be 5000c, not 3000c So you actually have 8500c :)

And your interest should be 0c but you didn't add that in, so I imagine that's just left over from the sample.

-----
question:

So if I send a lander to a colony that outnumbers my troops, will it be destroyed or lose all it's troops?
If it loses it's troops, what places can regen troops.
Friendly colonies - yes
empty space - no
neutral colonies - ?
hostile - I'm guessing no?
-minor clarification-
Troops will be expended no matter the attack is successful, or not. Even a single man need replenishment.
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