well i would like to await that first turn first to see how it works out, then i will post the second one...
and correcting the ship hp
(Not feeding into spreadsheet, just calculating by heart. But that should be right.)
As said:
On your homeworld, the population is now 5300m, and there are 5000 maunfactories.
As a result, you produce 50000p on your homeworld.
You collect 5300c in taxes, pay 2100c as upkeep, so you have a net gain of 3200c this turn. With 8500c in your treasury, it now grows to 11700c.
After throwing 2 d100s:
You made progress in both fields, though it does not work exactly as you have wished. You got bigger troop modules, but your scientists figured out that they couldn't fit on your designs. You also tried to master the arts in orbital bombing using a lethal gas, but so far you can only deliver heavy objects through the atmosphere unharmed.
New Technologies!
Expanded Troop Carriers: Allows troop modules of a larger size.
Orbital Bombardment: Allows orbital Bombardment.
New Ship!
DD Thorium 20000p (10/10)
Movement 2
Rods from God:
(Orbital Bombardment) Kills 30m population; destroys 50 manufactories; loyalty reduction 3%)
Requires orbital Bombardment
True to its name, it drops thorium rods from god, which are heavy rods falling with great speed, not unlike a damaging version of meteor shower. The low radioactivity does not matter, as radioactivity itself is a good propaganda weapon.I have a feeling that Stealth Fighters will be a big asset to me in my quest for GALACTIC CONQUEST WORLD PEACE
I heavily refrain from developing warping stealth fighters. Non-warping ones could be in order.
Stealth carriers are, though, indeed planned and will be a very good complement to a stealth fleet.
p.s. proper turn up tomorrow.