So, I'm trying to create a creature based on the Bacteriophage virus, but I'm having some problems with it, mainly body parts.
The creature:
[CREATURE:INFECTOR]
[DESCRIPTION:A strange and very dangeous creature, possessing three leg-like limbs, a very thin body with a big head-like capsule at the top.]
[NAME:infector:infectors:infector]
[CASTE_NAME:infector:infectors:infector]
[CREATURE_TILE:'I'][COLOR:0:0:1]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[LARGE_ROAMING][FREQUENCY:13]
[POPULATION_NUMBER:1:4]
[CLUSTER_NUMBER:1:2]
[LARGE_PREDATOR]
[PREFSTRING:mistery]
[NOBREATHE]
[NO_DIZZINESS]
[NO_EAT]
[NO_DRINK]
[NO_FEVERS]
[NO_GENDER]
[NO_SLEEP]
[NOBONES]
[NOFEAR]
[NOEMOTION]
[NOEXERT]
[NOPAIN]
[NOSMELLYROT]
[NOT_BUTCHERABLE]
[NOTHOUGHT]
[CANNOT_UNDEAD]
[BODY:INFECTOR]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[BODY_SIZE:0:0:250000]
[BODY_SIZE:1:168:2500000]
[BODY_SIZE:20:0:7000000]
[MAXAGE:30:50]
[HOMEOTHERM:10065]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[EXTRAVISION]
[SWIMS_INNATE][SWIM_SPEED:2500] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen infector venom]
[STATE_ADJ:ALL_SOLID:frozen infector venom]
[STATE_NAME:LIQUID:giant infector venom]
[STATE_ADJ:LIQUID:giant infector venom]
[STATE_NAME:GAS:boiling infector venom]
[STATE_ADJ:GAS:boiling infector venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:infector corruption]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:INFECTOR:ALL]
[SYN_INJECTED]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
[CE_IMPAIR_FUNCTION:BRAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:20]
The body:
[BODY:INFECTOR]
[BP:UB:upper body][UPPERBODY]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body][CONTYPE:UPPERBODY][LOWERBODY]
[DEFAULT_RELSIZE:1000]
[BP:FL:front leg][CONTYPE:UPPERBODY][LIMB][STANCE]
[DEFAULT_RELSIZE:300]
[BP:RRL:right rear leg][CONTYPE:LOWERBODY][LIMB][STANCE]
[DEFAULT_RELSIZE:500]
[BP:LRL:left rear leg][CONTYPE:LOWERBODY][LIMB][STANCE]
[DEFAULT_RELSIZE:500]
[BP:RRF:rear right foot:right feet][CON:RLL][STANCE]
[CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:RLF:rear left foot:left feet][CON:LRL][STANCE]
[CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:FF:front foot:front feet][CON:FL][STANCE][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
Error log:
*** Error(s) found in the file "raw/objects/creature_dotw.txt"
INFECTOR:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) finalizing the creature INFECTOR
INFECTOR:DEFAULT:upper body: No tissue thickness
INFECTOR:DEFAULT:lower body: No tissue thickness
INFECTOR:DEFAULT:front leg: No tissue thickness
INFECTOR:DEFAULT:right rear leg: No tissue thickness
INFECTOR:DEFAULT:left rear leg: No tissue thickness
INFECTOR:DEFAULT:front foot: No tissue thickness
Any help would be greatly appreciated
EDIT:Body inside spoilers is disorganized, don't know why
NobodyPro is talking about b_detail_plan_default.txt, which controls the body default plans. It might be a good idea to open it up so you can see how they work - so you can fix some of the issues with your creature.
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
The second line is redundant; it's already included in BODY_DETAIL_PLAN:CHITIN_MATERIALS.
According to your body, you don't have a head or anything on a head, so BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS isn't necessary.
BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS applies the materials you listed after it to body parts according to their category. You haven't added categories to any of your body parts. Tagging them with [CATEGORY:x] will solve this. Looks like you'll need BODY_UPPER, BODY_LOWER, LEG_FRONT, LEG_REAR added. FOOT is already tagged on the feet.
Bite has problems because you don't have any head or teeth for your creature's body.
I don't know about syndromes, so I can't be of any help there, sorry!