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Poll

Would you download it?

Yes, certainly, i'd play it day and night
- 24 (24.5%)
Yup, i would
- 40 (40.8%)
Maybe, if people said it was awesome
- 20 (20.4%)
Nope, i'm not interested in those
- 0 (0%)
Certainly not, you are a noob and you sux
- 0 (0%)
I just want pie
- 14 (14.3%)

Total Members Voted: 98


Pages: 1 [2]

Author Topic: If there was a world, dedicated solely to adventure mode and nothing else  (Read 3934 times)

Rumrusher

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So, i'm thinking of adding some mod for adv mode crafting, something for more beasties, what else? Also, should i use a graphics pack (aka should i delete it when im done making the world, because i can't play with those letters and numbers)?

Also, is there a possibility to make beasties stay in the fortress after i abandon?
megabeast do, I have not tested this nor poke around to see if flipping on the FB tag will cause any tamed creature to avoid the swift hand of death.
though for added fun you could get your fort guarded by men if you use go through Langdon's Retire fort and graphics pack now causes save issues so best not use one for hosting sake until Toady fixes it.

It's a very very good idea, especially for those players who haven't yet gotten around to playing fortress mode. Then they can reap the rewards that only fortresses can bring! Start a succession game and people will join.
well if you can build up a 30 companion army and raid another players fort for *Flag* with out leading to a loyalty crusade with your men then I would love to see this.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Ale and Axes

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Just pie plz. When adventure mode has more depth I'd be into a pre-made world like this, but as it stands now it's really just a combat game.
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Jeoshua

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What about the next release, wherein there will be cities, dungeons, catacombs, and sewers, fresh out of the box?
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I like fortresses because they are still underground.

Nasikabatrachus

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I disagree with Ale&Axes: part of the fun of exploring is learning about the history of a world, its people etc.. Forts with lots of engravings and statues can have this in abundance. Plus, forts can be deliberately rigged to have goblin dungeons in them.

Basically what I'm saying is Adventure Mode is actually an archeology/combat simulator.

stupid humans building over the ground, then channeling down. that's not how you start a fort.
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"I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins--it wanteth to laugh." Thus Spake Zarathustra, chapter 7, Friedrich Nietzsche

Ale and Axes

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I disagree with Ale&Axes: part of the fun of exploring is learning about the history of a world, its people etc.. Forts with lots of engravings and statues can have this in abundance.

I like that the game has the depth for that, I always check out coins when I find them, but I don't care enough about it to go out of my way to find them. The founding of an obscure mountain hall, or some random guy rising to the position of lord hundreds of years ago - they're just disassociated snippets from Legends without context. I'd rather use Legends mode and get the full info.
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Rumrusher

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I disagree with Ale&Axes: part of the fun of exploring is learning about the history of a world, its people etc.. Forts with lots of engravings and statues can have this in abundance.

I like that the game has the depth for that, I always check out coins when I find them, but I don't care enough about it to go out of my way to find them. The founding of an obscure mountain hall, or some random guy rising to the position of lord hundreds of years ago - they're just disassociated snippets from Legends without context. I'd rather use Legends mode and get the full info.
the whole idea of killing everything and only goal in life is to die lead to me to search for modding/utilities on ways to have different FUN than the normal vanilla adventurer mode. Now I'm getting adventures to poop babies, deal with trading, lose of friends and maintaining a fort, become a merchant with their own wagon.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

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I didn't go further than an excessive RAW modding, but I would like to experience those things you've mentioned.

Can you give us advice on the best utilities for that? No need to babysit and tell us HOW to do it, just a general suggestion and a list please? :)
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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I didn't go further than an excessive RAW modding, but I would like to experience those things you've mentioned.

Can you give us advice on the best utilities for that? No need to babysit and tell us HOW to do it, just a general suggestion and a list please? :)
DDR
Dfusion, DFmode(Dfhack),Runesmith. Also Tweak if you want to do some non fort mode building but DDR. Oh and wanderer's friend also helps when on the road. For a guide on adventure home which covers retiring a fort and more hit up my thread "Pick and axe" or click the link to Adv. homes.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

irdsm

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I'd love to play this if you make it, though I might suggest waiting a few updates. The upcoming sewer one looks interesting, and pets/mounts in adventure mode are coming within the next few updates. as for mods, I suggest adding the monster hunter mod because it has some interesting monsters. It also has it's own crafting system, so you'd have to be careful when merging it with wanderer's friend.
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metime00

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Waiting for updates is a trap. After next one is released and we hear about how awesome the next one will be, we'll just start a cycle and never end. Best to blind yourself to awesome updates and just start. :P

*snip*
It's a very very good idea, especially for those players who haven't yet gotten around to playing fortress mode. Then they can reap the rewards that only fortresses can bring! Start a succession game and people will join.
well if you can build up a 30 companion army and raid another players fort for *Flag* with out leading to a loyalty crusade with your men then I would love to see this.

I would play that 1000 times. It's like a challenge mode and competition. Start this now.
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Live long if you can, and prosper by any means necessary.  Any means, Urist.  So pull that lever, or by Armok, I'll lock you outside come next siege.
He who plays with dwarves must take care that he does not become a dwarf.  And when you stare into DwarfFort, Dwarffort stares back into you.

Rumrusher

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Waiting for updates is a trap. After next one is released and we hear about how awesome the next one will be, we'll just start a cycle and never end. Best to blind yourself to awesome updates and just start. :P

*snip*
It's a very very good idea, especially for those players who haven't yet gotten around to playing fortress mode. Then they can reap the rewards that only fortresses can bring! Start a succession game and people will join.
well if you can build up a 30 companion army and raid another players fort for *Flag* with out leading to a loyalty crusade with your men then I would love to see this.

I would play that 1000 times. It's like a challenge mode and competition. Start this now.
well I'll pitch the idea of a Capture the flag/fort meta-game for the trade fortress group and see if any one bite.
though so far I only tested military and pets and found out military men will stay enlisted when cross over and will be on duty, citizens will rush to the main hall so use those as the main defense. Cage traps are over powered but doable if you swap the adventurer to a lackey and continue the raid(adventurer needs to be removed from the cage by runesmith, dfusion or if the person use non fire safe items for the cage a nice lit tree or bonfire. you better off test out for traps by switch to a disposable companions first save the adventurers for battles or organize movements.).
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Dakk

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I think non caged creatures survive when you abandon, altough I don't remember if animals locked up in a room remain. Forgotten beasts/titans stay if they weren't killed, me thinks. But here's an interesting thought: I remember when I abandoned a fort I had just started due to massive failure in finding water, no caravans came. One of my dwarves went berserk and killed one while injuring other, and eventualy he was one of the only two left.

So like, I reclaimed right after, and the insane axedwarf was still wandering the outskirts of the fort, still pretty insane. I ignored him and he died fighting a skeletal camel.

That was pretty weird, I wonder if he'd be there if I visited as an adventurer. This was on 40d though, don't know if it can still happen in the current version.

Also, do ghosts stay after you abandon?
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Rumrusher

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I think non caged creatures survive when you abandon, altough I don't remember if animals locked up in a room remain. Forgotten beasts/titans stay if they weren't killed, me thinks. But here's an interesting thought: I remember when I abandoned a fort I had just started due to massive failure in finding water, no caravans came. One of my dwarves went berserk and killed one while injuring other, and eventualy he was one of the only two left.

So like, I reclaimed right after, and the insane axedwarf was still wandering the outskirts of the fort, still pretty insane. I ignored him and he died fighting a skeletal camel.

That was pretty weird, I wonder if he'd be there if I visited as an adventurer. This was on 40d though, don't know if it can still happen in the current version.

Also, do ghosts stay after you abandon?
all members of the fort stay if you Retire the fort, for the fort session never ended.  no all non caged creatures will die even if you leave the site as a adventurer or retire the fort. the only ones survive are the ones who have merchant on tames die same cived creatures will die, those with out the same civ will attack right when you drop into adventurer mode if you have is resident on and or -1 as their civs. but from my testing Merchant is the only one I haven't attempted but was told work for keeping creatures at bay... next to finding the FB flag and assigning them to caged Kitties.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

benas424

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What about the next release, wherein there will be cities, dungeons, catacombs, and sewers, fresh out of the box?

Rl interfered with DF, so i didn't post a few days, and when i come back i see this? You mean, all my work will go down to the sewer? (see what i did there?)

:(
« Last Edit: May 04, 2011, 01:25:59 pm by benas424 »
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