Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Would you download it?

Yes, certainly, i'd play it day and night
- 24 (24.5%)
Yup, i would
- 40 (40.8%)
Maybe, if people said it was awesome
- 20 (20.4%)
Nope, i'm not interested in those
- 0 (0%)
Certainly not, you are a noob and you sux
- 0 (0%)
I just want pie
- 14 (14.3%)

Total Members Voted: 98


Pages: [1] 2

Author Topic: If there was a world, dedicated solely to adventure mode and nothing else  (Read 3933 times)

benas424

  • Bay Watcher
  • [MUSIC_DEPENDENT]
    • View Profile

I'm thinking of making a little adventure world, full of interesting stuff made in fortress mode (from towers to dungeons, quarries to mines, metropolises to ruins, villages to military forts). But i don't know if anyone would be interested in downloading it. Or playing.
Edit: If enough people say its an good idea, i'll try to do it.
« Last Edit: April 29, 2011, 10:06:25 am by benas424 »
Logged

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile

There was a succession-like game where people tried to do this, and I thought it was an excellent idea. I would most definitely play it, although you should probably put some of the better mods into it.

benas424

  • Bay Watcher
  • [MUSIC_DEPENDENT]
    • View Profile

Mods like what? I'm used to play vanilla, so i don't know much about mods.
Logged

Crazy Cow

  • Bay Watcher
  • Legendary Procrastinator
    • View Profile

Adventure mode crafting is a must, as it allows you to make your own weapons and armor from bones and leather. There are plenty of other mods available, although its pretty hit-and-miss with those. My suggestion would be to have only a few minor ones, but that's merely my opinion.

martys1103

  • Bay Watcher
    • View Profile

I really would prefer Adventure mode-only Dwarf fortress version, with stuff which only matters in Dwarf Fortress mode removed and world gen which makes more interesting worlds for adventuring.
But world for Adventure mode is fine.
Logged

Dagoth Urist

  • Bay Watcher
    • View Profile

I too think that adventure mode crafting is a must! I don't know if any other mods are really needed. Maybe you could modify the raws so that elves, goblins and dwarves builds cities instead of their respective settlement, so that they are visitable? Have no idea if that actually works out well in the end.
Oh, try to gen a world that has one single, large landmass instead of two or more. Oceans are great barriers that separate adventurers from the rest of the world. Sure, you could swim, but it would take far too long for it not to be painful :D
Logged
- "Very well. If you are impatient to begin. Go ahead. You are the challenger. To you goes the first blow." -

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile

hey if your going to do some fort mode building for adventure mode why not read my thread on adventure homes so you could properly set up some stuff.
I'm thinking of making a little adventure world, full of interesting stuff made in fortress mode (from towers to dungeons, quarries to mines, metropolises to ruins, villages to military forts). But i don't know if anyone would be interested in downloading it. Or playing.
Edit: If enough people say its an good idea, i'll try to do it.


wanderer's friend adventure mode is a must addon for if you want to experience crafting at it's finest.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Jeoshua

  • Bay Watcher
  • God help me, I think I may be addicted to modding.
    • View Profile

PErsonally, I'm working on a set of mods that make the world more realistic, in the realm of creatures, civilizations, cultures... basically whatever I notice that seems unrealistic.

For example, right now I'm genning world after world, exporting the Legends (fully revealed and unculled), and checking the animal populations.  Things like having more predators than their prey, or supposedly rare things like coelocanth fishes being more numerous than longnose gar, are being corrected as best as possible in the raws.

So far I'm 20 generations in and things are looking more realistic... but still aren't complete.

Something to think about if you're trying to make an adventure world.
Logged
I like fortresses because they are still underground.

Angel Of Death

  • Bay Watcher
  • Karl Groucho?
    • View Profile

This sounds awesome.

You should probably use some DF program to keep all of the stuff in place.
Logged
99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile

Use dflair from DFhack to make sure your stuff doesn't scatter on abandon.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile

There was a succession-like game where people tried to do this, and I thought it was an excellent idea. I would most definitely play it, although you should probably put some of the better mods into it.
Speaking of that, the latest Fill Up the World save is here.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile

Use dflair from DFhack to make sure your stuff doesn't scatter on abandon.
it doesn't work the last time I used it better off using Dfusion. That and I always seem bugged with the command "say it marks the site as a lair" must be from past experience of site changing that proves changing the site type doesn't effect the tiles.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

metime00

  • Bay Watcher
  • Adequate Dwarf Fortresser
    • View Profile

It's a very very good idea, especially for those players who haven't yet gotten around to playing fortress mode. Then they can reap the rewards that only fortresses can bring! Start a succession game and people will join.
Logged
Live long if you can, and prosper by any means necessary.  Any means, Urist.  So pull that lever, or by Armok, I'll lock you outside come next siege.
He who plays with dwarves must take care that he does not become a dwarf.  And when you stare into DwarfFort, Dwarffort stares back into you.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile

You should probably add a ton more civs and weapons so there is variety in what people are killing each other with.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

benas424

  • Bay Watcher
  • [MUSIC_DEPENDENT]
    • View Profile

So, i'm thinking of adding some mod for adv mode crafting, something for more beasties, what else? Also, should i use a graphics pack (aka should i delete it when im done making the world, because i can't play with those letters and numbers)?

Also, is there a possibility to make beasties stay in the fortress after i abandon?
Logged
Pages: [1] 2