Latest ship design, a small ship designed for the sole purpose of using it's single weapon: a goddamned massive gun. It fires shells that are 3.3 meters long(6.3m with the casing) and half a meter wide(the maximum). While the bullet
configuration might need calibration, it already blows pretty sizable chunks off the castle-ships of the Onyx Watch. The main problems are cooling(about 10 seconds longer than reload) and recoil. Firing from a full stop sends the ship backwards at a rate of around 4m/s.
The main reason for it's victory over the OW Bastion(my go-to ship for testing designs) was because it was busy shooting the raft that spawns when the designer is opened. Despite that, the siege boat did take a couple of hits, and for once didn't explode. The cannon was then able to knock out the main guns of the Bastion before pounding on the section containing its AI core.
From the Depths. Despite being pretty good against armor, it does little against more sensitive components. Despite the AI core being visible, it took several shots before the mainframe was destroyed. Maybe I'll remove the shaped-charge secondary and have HE warheads just blow up.
EDIT: Changed the gun a bit, removed the shaped charge secondary component(replaced with more HE), and upped the penetration depth setting a bit. Makes
a massive difference. Punches deep into armor, then blows a giant hole into it. And if it goes through the outer armor, it'll just explode by whatever internal equipment it lands on. Funnily enough, I've seen it overpenetrate and explode on the other side of the target; this usually happens when I've already blown it half apart anyway. I also added over a dozen cooling units, so now it's ready to fire once the new shell is loaded(ie: much faster).
Other enhancements include 4 9-gantry torpedoes(most of which are explosive warheads) and repair bots.