Finished a ~half-hour session with 21 kills and 2 deaths. Granted, I was camping in my Sunderer turrets the entire time - the last bit was basically mowing through a large NC push through a narrow choke with a Kobalt - but it counts. Except kdr doesn't count this game, of course.
Planetside 2. I think the game stopped registering damage at some point. A few times I know for a fact I hit someone enough to kill but they didn't even seem damaged.
Still, for what appears to be a very small vehicle gun, pretty much the only vehicle-mounted weapon(besides Ranger vs tanks) that's incapable of damaging other, armored vehicles(and barely scratches the ones it can), the Kobalt is actually pretty powerful.
EDIT:
First actual shipbuilding project with this game: A small(I think) ironclad gunboat. It's not finished yet, but the fact that it can float and has pretty decent maneuverability is actually pretty surprising, considering the game.
Current armaments are a forward-facing custom cannon that's pretty accurate, and two banks of three torpedo launchers, one on each side. I still need to figure out ammo design, since the cannon doesn't do what I'd call "a lot" of damage, and while the torpedo salvos definitely do "a lot" of damage(the raft the test map spawns for you - 2/3rds of it was vaporized on a direct hit), they seem to just stop dead in the water after a short distance, limiting them to a close range.
Still have to finish it, add some defenses, and AI stuff.
From the Depths. The cannon bullet components are(tail-to-front): Gunpowder casing, HE warhead, shaped-charge secondary, Inertial fuse, Composite head.
Torpedo is: 3x Torpedo Thruster, Ballast tank, 2x HE warhead, Proximity Fuse. I think I forgot one, maybe an extra torpedo thruster or HE warhead.