Killed a bunch of chainsaw-wielding college students (I think?) with a chaingun.
Also took down a pirate VS Ninja fight with a rocket launcher, and blew up a violent environmental protest with satchel charges.
I now have unlimited ammo for my very powerful pair of Kobra pistols.
Try doing the Snatch activities, after level 6 you get unlimited SMG ammo for all the drive by and matrix gun-fu you could ever dream of.
Thing is, the Kobra is already an auto-pistol.
Granted, it's only got twenty rounds and goes through them quite quickly, but it's also got a pretty fast reload.
I've also discovered the joys of cruise control, which should help me avoid the driving glitch I've encountered (I put something about this in the "How did you last die" thread).
Haven't done the later levels of Snatch because recovering hos from pimps who try to re-snatch them is a bitch (pun intended) to deal with. Especially since you can't just shoot everywhere and then pour a 40 oz. on the aftermath, since the hos don't count as ho-mies (ha ha) while they're being re-snatched.
The Fulton Ballista makes TPP way too easy on the whole.
There we go.
Was about to make some snide remark about how the Fulton allowed you to upgrade your crew, thus allowing you to upgrade your weapons, making the game much easier, especially as countermeasures are put in place, but you already handled it.
This does remind me of a video I saw on Saint's Row 2 VS Saint's Row IV - the person who made the vid hated weapon upgrades and character because they made the game too EASY MODO and because they couldn't be undone.
You got dual pistols? You're stuck with them.
You got exploding bullets? You're stuck with them.
You got acid rounds? You're stuck with them, too.