Joined a random Nightmare Horn of Magnus game to complete a daily. 3/4 slots already full, so I opt for Kerillian over Markus. Been slowly learning to play her; turns out that Trueshot bows are awesome, though my only decent weapon set is a pair of dual daggers that are remarkably unhelpful at avoiding damage.
First sign that something might be problematic: I join as we're in the intro cinematic. The map was listed as 'started' before I joined... which leads me to believe they might've just wiped and restarted. Or the game just glitched and claimed they'd 'started' incorrectly, I dunno, it's really hard to trust this game's server browser sometimes. And hey, it does mean I get to play the whole map, instead of joining halfway through with a nearly-dead character, so I'm not going to complain too loudly!
Early encounters go fine, minus a little unnecessary friendly-fire damage from our Wizard. The Rat Ogre spawns right after the guard house, and immediately focuses on me. I promptly decide to learn how to dodge, holding the Ogre's attention through 5 consecutive dodges while taking no hits and dealing the most damage to it. Not going to lie, was mildly proud of that one, especially since I normally get hit repeatedly when the Ogres target me.
And then we get past the blast door, and the crew splits up to loot the market and grab the second grimoire... except instead we end up with a patrol coming right through the door, splitting us up with no mention of stealth. Oh crap. I get a nice bomb into the horde, then myself and the Wizard each kill 4 Stormvermin. By the time we're done, though, the Dwarf is dead, and the Witch Hunter gets downed by a Packmaster while my 'intelligent' bow is shooting the random clanrats next to him, and is then finished off seconds before I can get the revive. Bugger; we're down two teammates now (and one Grimoire).
Thankfully, the Wizard and I manage to hold off the next horde and push forwards to get the rescues. The Dwarf immediately turns around to grab the second Grimore, back in the town square. No accounting for Dwarfen greed, I guess.
The rest of the fight is largely uneventful. We clear the tavern and roofs, eventually convince the Dwarf to stop ignoring medical supplies and heal, and handle the tower and defense mission elegantly. Final loot is short one grimoire die, but we did pick up one cursed loot die. I take a look at the reward chart and start begging for 3 hits for the exotic.
Instead, I get 7 hits. Out of seven. With only one grimoire die and one cursed die. On Nightmare, that's enough for a free red-rarity weapon, the top quality tier in the game. I walk away from that random daily mission with Victor's red-quality two-handed sword... which would be more exciting if I didn't have two exotic 2H swords for Victor, or hadn't just trashed three blue and green quality 2H swords, or if I had any other weapons
at all for Victor above white quality. But still, random red loot is always fun!