4v4 match on Route N13, 2 British(including me) and 2 American teams against 2 Wehrmacht and 2 Panzer Elite.
A clusterfuck would be a good description of the entire battle. First off, several of the closest resource points require navigating a maze of hedgerows, making grabbing them harder than it should be. Gerry's opening move was to rush infantry and their unarmed scout cars(which can capture points) to grab territory far ahead of their supply lines, just to inconvenience the Allies. On the other hand, the Allies also pushed along the same attack routes, quickly driving off the Germans.
I figured the crossroads in the center of the map would be important, so I initially fortified it with a Vickers MG post, a mortar pit, and a slit trench(which the AI players kept putting 2-3 guys in at a time, preventing me from using it). As it turned out, I largely underestimated how correct I was to do that. In the meantime, I quickly unlocked Churchill tanks, which conveniently dealt with the issue of hedgerow mazes, vastly improving the time it took to move troops around.
As soon as I could, I sent out some sappers armed with PIATs, and added a 17 Pounder AT gun to my position near the crossroads, giving it fairly good sight lines. This was probably the best thing I did the entire battle. After some back and forth with the Germans over resource and victory points(mostly solved by the presence of a Churchill), one of the AI Allies deployed some LoS-clearing flares(not sure if it was a US artillery barrage or another ability), revealing a very, very large column of vehicles moving directly up the road to the crossroads. This began a long siege battle that lasted nearly the entire match.
My fortification of the crossroads worked, as armored car after armored car after eventually tanks charged towards the kill-zone only to by torn apart by the 17lber and a Churchill(eventually destroyed), while infantry was cut down by the Vickers nest and mortars. Infantry was brought up to support, with PIAT sappers adding to the AT carnage and a Bren MG squad and a Rifle-Grenade squad added to the infantry suppression. The other British player had deployed an HQ truck there, allowing me to reinforce squads right there instead of running back halfway across the map. The Germans were so intent on rushing the crossroads that it allowed me to sneak some units around to grab all the victory points, rapidly depleting their score.
Eventually, as the Germans were reduced to around 400 points(of 1000), the US players pushed up an armored convoy of their own. While other infantry squads were busy securing resource points(the AI was
not doing this for some reason), I sent in a Crocodile Churchill and a sapper team to support, helping to break a King Tiger that was holding up the Americans. This wasn't enough, however, as even though the Americans damaged at least one of the German bases, the enemy was still cranking out tanks and starting to push back. They even learned to flank the crossroads, avoiding the fire area of the AT gun.
As the points were counting down, I rallied what troops I could, stopping the enemy from resecuring any victory points, and stopping an attack on one of my HQ trucks by blowing up a Panzer with a PIAT. Even so, it looked like there was no shortage of German armor, and a breakthrough looked imminent. Then the score counted down to zero, victory for the Allies.
Allied casualties: Infantry: British: 53(me)/61(AI)
US: 124/191
Total: 429
Vehicles*: British: 2(me)/4(AI)
US: 8/3
Total: 17
Axis casualties: Infantry: Wehrmacht: 109/116
Panzer Elite: 76/86
Total: 387
Vehicles: Wehrmach: 22/18
Panzer Elite: 26/39
Total: 105
*Includes motorcycles and the like.
So yeah, we lost more men, but destroyed many,
many more vehicles.