Moorland Trenches map. The commander (AI), sent us to take the trenches, which is arguably the hardest position to hold due to bordering several territories and very disadvantageous terrain. One player wanted to circle south towards the airport and secure the war factory there; thus denying the enemy two tanks. While another group wanted to sneak north and target the enemies' radar capabilities.
So we made the fateful decision to split our forces. One group went north to target the hospital, a second held the line at the trenches, and I went with the third group to the airport.
Since the number of enemies on the enemy side scales with the number of players on the map; each one of our undersized groups were facing large waves of enemies. Since we started in the northeastern area, we had a lot of ground to cover. By the time we got there, the center group was just barely holding the center, while the northern group had been cut off and couldn't get reinforcements due to radar jamming. Thankfully, the efforts of the center group had pulled most of the enemies towards them, leaving the airport only moderately defended.
By the time we secured the airport, the northern group had been reduced to a single player who had barricaded himself on top of the building in the center of the hospital. We regrouped with the center group and launched a blitz from the very bottom of the map to the very top; utterly shredding every enemy position along the way. The last member of the northern group was saved when we got to his position with two tanks, a vulcan tank, a minigunner, and a massive horde of infantry. Capturing the rest of the map was a snap afterwards.
As one player noted: "It was one hell of a rescue party."