Do you yell "Sub seven, move out!" every time you pilot it?
Ogods XD
GUNIN, you're silly. ♥
(For reference: What's being referenced is Lt. Welkin Gunther from the game Valkyria Chronicles (VC1); Militia Tank Commander of Squad 7, a part of the 3rd army regiment of Gallia as far as I recall by memory alone. The tank he commands everyone from is named the Edelweiss--the only (best) tank for most of the game until later on.)
Finished Homeworld 1--Capital ships make the win. Achieved the last mission with 6/3 Heavy Cruisers, 15-or-so Destroyers over the max capacity 6, and 4 Missile Destroyers. Sold my whole ~75+ assault frigate fleet, and every other frigate other than my Multi-Beam Frigates [which are slow
er than Destroyers by a few digits :V], still getting an over-the-capacity 35/21 frigate number, solely counting MBF's and 8 support frigates.
For humor, I tried doing the last 2 Homeworld1 missions without scrapping my fleet...and it was hell. GIGANTIC 'crosses' of Taiidan fleets spawn thanks to the difficulty calculator 'matching your fleet with an enemy fleet + a bit more', with the main problem being that right before the last mission--the enemy is in range of your Mothership, and the
long line of salvaged ships take
quite some time to form up (~2 minutes if you count 150+ frigates to go to Endpoint B from Endpoint A, perpendicular to the Mothership being endpoint B). The mission is doable since you only have to splat the asteroid coming for the mothership--what made it
impossible to finish unless you downgrade your fleet is the last mission, which has the same theme of 'ambush the Mothership' and 'everyone has to defend the Mothership; you won't live in that 2 minutes upon hyperspace entry'.
That said, after scrapping my whole frigate fleet and still retaining 35/21, with the Capital ship category running at 25+/15, the last 2 missions are easy since the hardest they can manage on the Chapel Perilous is Destroyers, and the last mission has Heavy Cruisers that are unescorted (and thus can be captured/salvaged).
Ended the game with 150k+ RU (Resource Units) and a huge fleet.
I would like to believe the Vagyr had trouble going over these old guard remnants during the transition to Homeworld 2 even if there's no indication whatsoever of this at all.
(They removed support frigates in Homeworld 2!! D:< Those were
efficient!)
**Even in Homeworld1: Assault Frigates are good fighter/corvette splatter-ships. Only in vast numbers of the latter can the former not handle the latter, but when that point happens, the frigate is dead anyway.
I did not need to build any fighters or corvettes other than replenish my salvagers in the last 2 missions.
The Bridge of Sighs (Mission 14, 2 missions before the last) is the last area and chance you have to salvage your fleet without continuous losses to play by the difficulty scaler. If you have enough Capital ships--
capturing any ion frigates is just a time sink if you don't plan to use them in the future even if they have 2x the attack power {760~ vs 380~} (since you can't recycle captured ships in the same mission).
Doing any salvaging of your fleet at M15
with the current numbers above maximum will get you lots of trouble, contextually. Mostly.