I wrote this in narrative because my ship configuration
really makes me think of an x-wing fighter. Just dark blue with a twin-thruster cylindrical engine. xD
The game is
Event Horizon (Mobile). [I finally learned how to do screenshots with my phone!]
And I'm using one of the 'medium' ships. Especially one I'd never thought of using given so many other ships in the 'Heavy' weight class category acting as warships, or 'Light' weight class fighters being able to outmaneuver enemies and blast them with a quick turnaround.
This one packed both, to my surprise. I was able to clear a whole enemy base at ~700+% difficulty [double-veteran flagships of *any type* and all] with it because of amazing speed + maneuverability, and a large shock impact from the M2 pulse cannons it had, with half the range of a railgun that can cover a quarter of the whole battle field screen (long-ranged/long-recharge cannon; battlefield was ~300+ range units max?). And to mark it like an X-wing fighter, it looks like one in the 2D battle overview, but...dark blue. (though with the wings folded and minus the "Barrel M2" satellites...which somehow remind me of the old game
Gradius).
I feel like a rebel whenever I play. Although by in-game lore, it's pretty confusing considering all the enemy has are...very separated 'sectors' which surround the player base in a spiral hexagon.
Stuffed with inertia dampeners to lower the 'weight' (or relative measurement affecting velocity at an inverse proportion), and shielded by impact, thermal and energy absorbers coupled with a nice HP ratio make it very well able to take a hit. Two anti-matter reactors, a beautiful setup combining cannon slots and a targeting device, and armored fuel tanks for...a hit point bonus (yep, fuel tanks ._.) make me able to take the 10 enemy ship maximum # at any one time in a battle.
It's also the fastest ship in my fleet >_> [And particularly faster than any ship the enemy can throw at me, sans ones with the Afterburner {esp. Mark 2 enemy scouts}. I believe 12.50 is the highest any enemy ship can go before warp drives/afterburner boosts] That means even faster than my 'Light' class fighters, because of MORE space for inertia dampeners!
*While the nose of the fightercraft does contain a large, unarmored fuel tank...that doesn't necessarily matter though I did go 'wat' when I first played the game and studied the designs. xDPlus, I love watching enemy drones* getting flung away like by a slingshot upon impact by any of those pulse cannons. It's like I'm swatting away at them as they
try to screen their carrier away from getting blasted :3
Impulse = units of momentum exchanged on impact.The latest patches also give each and every item from fuel tanks, to the auxiliary support items a module boost!
With color coding from
Bad >
Normal >
Good >
Excellent >
Golden! quality!
In which I forgot the terms, but it feels that way.
Whatever is the superlative above excellent...that's the last color. I ran out of thesaurus.*Drone = That
space invaders icon. Basically tiny ships inside your ship with basic armaments from repair to energy drain, to 99% accurate 'bolt' laser, to missile launchers!