So I've got a good thing going. I'm back in the swing of things, have a competent engineer sticking with me and a rotating set of newbies who at least listen when I tell them to do things. Then I realize that I've straight forgotten about a ship, because no one uses it. This is, of course, the Mobula. Its got an awkward layout, its balloons are underneath it instead of above it, and its guns only point forward... but there are five of them. So I decide to equip my Mobula, the Mobulus Strip, with three miniguns in the central slots, and two flamers on the side for emergencies.
Our Squid ally plays it very cautious from the beginning, waiting half a minute before entering the canyon. Uncertain about my loadout, I stay in the back. One Pyramidion turns the corner and shoots past us as we enter, the squid follows that, and as we turn to follow the squid a second Pyramidion flies over us. I throw us into reverse so they overshoot us, and then my crew simultaneously opens fire with all three miniguns. From each side and above I see a line of bullets converging on the enemy hull; even though the right gunner obviously doesn't know what they're doing we still take down the enemy armor in two seconds and from there they never recover. The Squid also wins their fight.
The rest of the game went more or less exactly like that, with our ship scoring two more kills and no deaths. In the final battle things got dicey as an enemy managed to get around our side but our quick thinking engineer grabbed a flamer and disabled them while the gunner fired the side minigun and the other engineer spammed "I need help repairing hull" in voice commands. No one did help him, but we survived and scored the game ending kill so its all good.
To quote the engineer, "that worked suprisingly well".