LET ME TELL YOU ABOUT CARRINGTON VILLA ON PERFECT AGENT.
On easy and medium, you're dropped off from a high vantage point with a sniper rifle and have to save a hostage from dataDyne thugs.
On Perfect Agent,
you are the negotiator. You have a decent submachine gun in your inventory, but as soon as you kill off the two thugs on the dock with you, you have to dodge or kill the aimbot sniper just above you, who WILL ding you a good bit if you don't kill him first.
Once you get inside the villa, you have two choices: go upstairs and clear out the villa, or go downstairs and activate the wind generator.
Upstairs, there's about a zillion guards, some of whom emerge from old school DOOM monster closets. Getting caught in a protracted gunfight means losing a large portion of ammunition and health in the labyrinthine upper floors, and then you still have to eliminate the snipers (some of whom have overlapping fields of view, 3 snipers x 3 shots per burst each means 9 chances to lose a large chunk of your health).
Downstairs, once you activate the wind generator objective 3 activates: eliminate dataDyne hackers. If you came down here first instead of clearing the upper floors, you still have to rush past as many as 10 guards in a single room, while also looking to kill specific scattered targets in less than a minute. If you somehow make it past all that, you still have to deal with the snipers, who can see and hit you from any distance on this difficulty.
I finished all of it. I rescued Daniel. I captured a dataDyne guard. I eliminated all the snipers and hackers. The best part?
I did it all in paintball mode. Something about psychedelic paint incongruously pooling under dead bodies is so much more satisfying than just plain ol' blood.
Mission time: 10:18
Favorite weapon: CMP150
56 kills
58.1% accuracy
10 head shots
119 body shots
68 limb shots
7 others