FE3H. Finally managed to beat Balthus's paralogue on maddening. I put Shamir in that one spot closest to baron Ochs, and as soon as she disposed of the two lackeys surrounding her, I had her take out the head honcho with Hunter's Volley.
When the baron turned into a monster, I rushed him with Shamir, Cyril (wyvern rider archer) and I believe Sylvain (paladin with the Lance of Ruin). He went down quickly, but I was't sure if I could clear out all the bad dudes that had sprung out from the following ambush. Fortunately Catherine and Sylvain had much greater staying power than I thought, swinging the Thunderbrand to the very end. Of course she couldn't have done it without Marianne who was running around, trying to avoid physical attackers.while casting Psychic on whoever was in range.
Byleth, Balthus and Dedue were still stuck on the other side of the map,desperately fending off enemies from Hapi who, despite amazing firepower, is ridiculously squishy, even for a mage.
Finally I've prevailed and claimed my relic.
Next, I've tackled Constance's paralogue. I've had trouble with this one on hard difficulty, but this time I had a plan: flier rush. Ingrid and Petra (pegasus knights), Cyril (wyvern rider), and Constance (dark flier) rushed to hold off demonic beasts to buy time for the infantry.
I had no intention of fighting the Agarthian commande before pacifying the beasts; I needed as many gambits as possible, as soon as possible. As soon as the non-fliers cut and burned their way through the enemy foot soldiers, they joined the monster mash. It was kind of a hot mess. Squishy guys (most notably Yuri) got trapped in the cluster of monsters, while more tanky units picked on more isolated targets. In the end it all turned out well; wvwn Lysithea managed to come out of it alive and as well as someone in her situation can be.
The cleanup work was a piece of cake.
The only paralogue left was Anna's, but screw Anna, I'd rather go hunt monsters for that sweet wootz steel.