Playing Void Destroyer 2 as Spess Pyret
Going through plot missions, I eventually got a free starting base, which means IMMENSE price cuts for ship building (for faction ships that base can build). Unfortunately, this particular faction lacks ships larger than light frigates. What they do have is loads and loads of Dakka, enough Dakka to blank out the sun.
But before I could consider any of that, I needed to assess my finances. Considering I had exactly 1 corvette flagship, a half dozen capture frigates, and a smattering strike craft with exactly 3.4 million to my name; and a basic destroyer costs well over 100 million; something clearly had to be done.
As a spais pierit, I didn't really have any trading options, as most of my fortune was made shaking down random traders and they apparently take offense to that. What spays poirets do have however, is a narcotics market (just add water). So I captured a bunch of traders and went on to become a stellar smack smuggler. While my initial fortune was spent on getting a group of mining ships to feed my base ore (and provide a small profit).
Now apparently while I was getting my domestic dank dealership set up, my base had defaulted to building a defense fleet of whatever it could; mostly fighters and gunships; and they had quickly filled up base storage. And when I finally wanted to build larger ships, I had to empty out the base's hangars.
I couldn't just keep them in the fleet since upkeep costs, and scrapping them down would be a waste of money. So I did what any zpais pairyt would do and paired up with my capture fleet to go attack something. I ended up attacking a rival speyz peyerot base.
So on one side me: 1 corvette flagship, 6 capture frigates, 16 drone corvettes, and fighter/gunship swarm.
On the other side: 5 destroyers, 14 frigates, 66 corvetes, and fighter/gunship support.
Drone corvettes go first and immediately drop their chainsaw drones, followed by strike craft, followed by me. Drone corvettes fall back due to no weapons and capture frigates... do capture frigate stuff.
Enemy strike craft chases the drones and immediately gets chewed up by Fswarm, and then get stonewalled by corvettes. This particular pirate clan's corvettes either come in 6-fighter drone support or undodgeable laser beams so the Fswarm starts taking major losses. On the other hand, the Fswarm has dakka, chaingun with chaingun turret, dual chainguns, triple chainguns with plasma throwers, quad chainguns with big chaingun.
There are actually so many projectiles in the air that the game drops to the teens in frames, even in tactical mode which hides projectiles. After a couple of minutes of this we finally get through the corvettes, but then hit another issue in that bullet based weapons vs armor. Armor is a flat drop in damage, so chainguns with high bullet count with low damage gets countered hard.
Thankfully, the chainsaw drones who were largely untouched by the fighters and corvettes reach the frigates and immediately start tearing them up. There are actually so many chainsaw drones that they ran out of places to stick to. Together with the remaining plasma throwers the frigates are cut to pieces.
That left the five destroyers, chainguns do next to nothing against them due to lolarmor. So I tell the capture frigates to launch their boarding shuttles. I get enough of them in there to capture two destroyers, who turn on their former colleagues. One is destroyed, but the second just barely survives the destruction of the remaining destroyers.
Basically the entirety of the Fswarm is lost, but the rest is untouched. I make it out with one yoinked destroyer, thus actually gaining a net profit ship-cost wise, and a new base.