In Arkham Horror LCG, we just finished the second scenario of 8 in Forgotten Age (blind).
We've got a librarian who's there to collect clues, the expedition leader to kill stuff, a mage (Akachi) to do a bit of both, and my smooth brain asked "which is the guy with only 1 will (defense against bad things that happen)? That's the guy I'm playing." So I'm Finn the smuggler. Skills (stats in other games) go from 1-5 (and it's rare to have either), so saving that extra point means Finn is at a 4 in both agility (distract opponents so they don't attack) and gathering clues. He's also a rogue, which in Arkham Horror LCG means he can get extra actions (3 is the rule, I've had 7 in one turn already as well as the occasional "succeed, no action, no test") and money easily at the expense of being somewhat of a generalist. My goal is to dodge well enough that the leader doesn't have a purpose (somewhat successful), and occasionally gain clues.
Forgotten Age's gimmick is making agility more useful (mostly it's ignored in other campaigns) and also being generally less forgiving. The expedition leader, who came with this pack (so did Finn) has a 1 in agility, and has fared more poorly than my joke character. Also, it's a win, because I had to take over finding clues for the dedicated clue gatherer, because I'm better (twice a turn) at gaining clues. We were both at "pass on anything but auto-fail" levels (75% chance for my 2 extra turns), but I was one higher because the librarian was broke and also had bad luck.
TL;DR: Iduno does stupid things he thinks is funny, and it (occasionally) works better than people who take the game completely seriously.