I'm glad that you never corrupted your pure Pikachu and turned it into a dirty Raichu.
For my own, I was sieging a greenskin settlement with Mazdamundi's glorious army... which in this particular instance featured 13 temple guards. These are 75 per unit of armored saurus halberdiers with fairly elite stats. I did this because Mazdamundi gets a special -50% upkeep mod on them. I was expecting him to go ham with these guys.
Then the greenskins come up with a new partial stack and attack. That + the garrison and the stack in the city gives them 30-35 units against to my full stack of 20. I had to think long and hard about whether to retreat or not, any fight involving the greenskins is always a massacre but I can never guess which side will be on the receiving end. In the end I decide to go. I set up my temple guard in a line, then hand over my 4 skink skirmisher units and 1 firebolas terradon to my brother, who's playing co op with me.
The fight turns into the typical TW mashed together melee... only I realize partway through, my theoretically better units aren't winning. My best guess is that with only 75 per unit, there just weren't enough bodies to soak up the arrow fire and high number of incoming melee attacks. I try to make it work but it becomes clear that it isn't so I do something neither of us has done in this campaign: I call a retreat. In most of the battles it would have been fine. Unfortunately, the orcs brought cavalry, and sauruses are slow as balls.
1 temple guard unit escapes. At 23 models left. The few others that made it out were too small and disbanded. My lord and 2 heroes escaped, and all the units I gave my brother came out mostly intact. Apparently retreating during an enemy turn used up my move for the following turn, so I moved my 2 heroes out of the army, and just hoped the orcs wouldn't chase us. They were orcs, so of course they took all the non-garrison units and attacked. So we're sitting here, with a bunch of small lizards with blowdarts, a handful of pterodactyl, religious Jabba the Hutt and a tiny force of bodyguards. We decide to split up the units the same way as before. I'll sit in a corner of the map with Mazdamundi and his honor guard and spam the arcane conduit ability to raise up our magic reserves and also spam heal on himself. My brother will try to defeat a horde of orcs with some skirmishers.
Like all battles involving orcs, it was a massacre. They only had 3 units of wounded calvalry left, and one archer unit. The skinks focused fire on the calvalry units while the terradons dropped their bombs on top of the archers. By some miracle all 4 of the actually threatening units ended up dead without the skinks getting tied down into melee. This left only a near-full stack of wounded infantry... none of whom were faster than the skinks. Who have the "fire while moving" ability. So while their poison blowdarts are mainly for debuffs, they get to fire pretty much all of the ammo into unarmored orcs. And they brought a lot. They killed hundreds of orcs but it wasn't enough to stop them converging on my corner of the map.
But I was ready for them. Riding his ancient personal Stegadon Zlaaq and with a full pool of magic to draw from, Mazdamundi thundered into battle. On his way in he dropped his bound spell "banishment", which costs no magic and creates a randomly moving vortex with a significant radius. Then Zlaaq hit the orc frontlines and literally sent them flying. Mazdamundi started dropping comets into the orc ranks and self buffing/healing, while the skinks used the last of their blowdarts to apply the poison debuff. Already exhausted, with two fights worth of casualties and no remaining support units, the orc infantry were not ready to fight a triceratops and routed. But we weren't done, Mazdamundi started using magic nets to trap them in place while the skinks used their superior speed to harry the enemy.
Anyway, long story short, that's how 350 skinny nerd lizards killed 600 orcs. With 8 casualties on our side.
Total War: Warhammer 2, playing as lizardman in a hard co op caimpaign