-snipped picture of a lot of nicely stacked bottles-
You keep doing the thing where you don't add the game name
King of Dragon Pass
I love being a Peace clan (~'u')~
And I doubly love that a game like this, made around more than a decade ago (18 years .-. just 5 years after I was born...) has quite the lovingly told story, with equality in context [a game which gets the connections right, with detail in minor bits corrected to the chosen protagonist], and that I get the choice to do a lot of things within bounds of reason.
I've exhausted grabbing all those Treasures, and grown my clan so well that all new clans either split from me, or come from outside (90% of new clans split from me though -_-, the option of 'choosing the best' automatically initiates them into the tribe, with an alliance to boot, so that's great), and I'm now either working my way into being the QUEEN/KING of Dragon Pass
because the difficulty is in the making and waiting by peacefully uniting the everyone with divine tribal chiefs, strengthened by lore and hero-questing into Reknowned/Heroic stat levels.
Also ducks are my best allies. Yay duck-fighters and slayers of the undead! \o/
Always wanted a game where I could relate more to, as most games are decidedly European or American where I see it, and seeing something synonymous to one that depicts tribal values and other characteristics (given my background in the C.A. region...), it's also something that got me stuck into playing for quite some time. Thanks to the person who gifted me this. :3
Yeah Emma, read this.The difficulty lies in freedom though, and in knowing the quantity of values to help yourself. Early game--RESOLVE ALL FEUDS with other clans, starting at ~20 goods minimum on the arrival screen, with 0 being brought upon sending the trader, depending on how grumpy you attacked them (and never the other way around--they can hit you as much as you want, and regardless of how many victories you score that way, can achieve peace. I mean you can also start as a War clan and pulverize them until they send delegates for peace, but I'm too much immersed into the cultural characteristics to be mean.
I do love how the dwarves are pretty much the MOST lenient, as in you'll have to honestly be intentionally malevolent to get them to kill you, as a total aside
and totally not for the steam achievement >_> I regretted it anyway, long before it happened. But on the note of receiving achievements on steam because of getting your clan killed off--it's all easier on hard mode.
<_<
And it's that long-run which makes this game really fun. A lot of flexibility.