Beat the game. Or, technically, beat the POSTgame. Not gonna lie, some of the bosses were absurd bullshit.
Guardian of the Crystals was the worst by far. First off, Hina's debuffs[Which would have made this fight easy] trigger a party wipe move, so I had to do it without one of my most important tools. It was impossible until I figured out that Wind Crystal could be killed with instant death. It was ungodly hard until I realized that I could set up Gambler Kaguya for an alpha strike to take out the first third of Fire Crystal's health bar. It was ridiculously silly until I stumbled upon the strategy of stunlocking Water Crystal with Tenshi & Shield Bash. And it was slow tedious death before I found out that only
Renko and
Kasen had strong enough PAR to immobilize Earth Crystal. And even then, things were rough until I gave my aux attackers the Monk subclass to pierce through the Guardian's high DEF and target his NTR weakness. I spent 2-3 hours on that dingus, but eventually applied a thoroughly satisfying dunk. Props go to Byakuren for silly buff passing and Renko for absurd durability, dapperness, very high PAR application and quick buff renewal.
The Desire-Eating Demon was the most bullshit of them all, but I countered with my own. I quickly figured out this asshole not only went absurdly fast and nigh-immune to all non Monk-Kaguya attackers, but also did a
OHKO every two turns. However, they are also really weak to SHK. I put together a team of Impact Attack Monks consisting of Kasen, Flandre and Remilia. However, they just weren't fast enough to apply the necessary stunlock. I scoured my roster for someone who was and finally found someone: Orin. I'd never actually looked at their kit since recruiting them, but they were perfect for the job.
Orin has:
-A 1 mp, incredibly low delay attack that can inflict SHK
-High speed
-Extra Attack, which means even more SHK
I kitted her out with hella speed and an item that gave her Impact Attack, for even more SHK. First try didn't go too well, since Orin ran out of mp far too quickly and ended up breaking the stunlock. So I gave her the Magician subclass, which has a skill that lets her regain 1 mp per turn. So Orin stunlocked the boss while Monk Flandre, Monk Suika and Kaguya pounded away at it. Not only does Orin's SHK skill have the most annoying visual effect in the game, it also has the most annoying audio effect. Nonetheless, I persevered and won with pure cheese. Then I shelved Orin again, since she's useless for anything besides this boss fight.
And then, the final boss' Enhanced form. Which is just a weaker Guardian of the Crystals. The two "Avatar Arms" have most of the same moves as the Crystals, but there are only two of them. Besides that, all three of them can be debuffed freely and the left arm is very weak to PAR. I needed to level up a bit to get my numbers in the right spot, but otherwise the fight was simple and easy.
Started a NG+ in
Hard Mode focusing on using the Scarlet Devil Mansion group. Its very odd having Flandre and Remilia on F1. The former is still very strong and capable of taking off a good quarter of a boss' healthbar. This proved very useful against Komachi, especially after she instakilled three quarters of my team while on her last legs.
Labyrinth of Touhou 2
10.12/10, stylish astronomers and violent catgirls