Won my first level 10 sigil fight. Context: That means I just walked my party of level 99 creatures into a brawl with a pack of level
1485 enemies, that had extra buffs on top of that and whatever insanity they brought along themselves... and won. Any and everything on the other team started off able to hit any of my critters for enough damage to kill them three or more times over. I started the fight entirely incapable of dealing meaningful (
any, usually) damage, assuming I could even hit the things to begin with (I couldn't :V).
And my dudes killed the lot of them. Goddamn, but that was beautiful.
and now I have to do it two more times, as they're given more buffs each time, ahahahahaSiralim 2. Party: Nether neralim seraph, 105% int aura, chasing infinity (provoke lets it free cast its spells, if it provokes with full mana -- this is actually completely useless at this point because of spell tap, I just haven't gotten around to swapping it out), rally (team gets +25% attack/int on provoke), spell tap (can't use the cast command, but has three extra spell slots -- on top of two from its artifact, three from deity points, and five from nether items -- and gives all its allies copies of every spell it has), and congregation on its artifact (rally, except 30% and def/speed).
Autumn aspect, call of the harvest (team always has grace, which gives them a 30% dodge chance, aspect itself has an independent 30% dodge chance) and lagopus (non-temp stat-manipulating spells have a 15% start at battle chance).
Centaur chaser: Square nothing (if lands an attack on something with a debuff, it also attacks any other enemies with the same debuff), no artifact trait.
Hysteria ghoul: Frenzy (team dodges and crits as if their speed was doubled), no artifact trait. This guy and the centaur's mostly just there to hit hard at the moment, with the ghoul bringing in some death spells and the centaur another fury swipes caster.
Viridian wolpertinger: Nature surge (attacking or getting hit by an attack casts a random nature spell), burst of power (can't cast normally, but after it attacks something all its non-temp gems that can have on-hit or when-hit as a property has a twenty percent chance to fire) on its artifact.
Water salamander: Wallflower (when one of my creatures defends or provokes, they cast one of their spells randomly) and fan dance (everything that triggers when something defends triggers twice -- and yes, that includes wallflower) on the artifact.
And then oodles of spells everywhere, as many of them at-start-of-fight and/or when defend/provoke as possible. Including ascension, which adds a new trait to its caster when it defends (fan dance!) or provokes on the nether creature (i.e. my entire team), lots of stat modifying stuff, a smattering of fury swipes (target attacks 5 times at 25% damage) and infernal charge (target attacks once for double damage), and some incidental nukes on the side. With sources of scorn (blistering radiance, nether creature, at-start and on-provoke, deals damage and hits all enemies, disables enemies attack command... and thanks to my runes, their traits, as well) and shell (holy protection, nether creature, on-provoke, hits entire party, negates the first damage source to hit it outright... and, again, runes, has a 50% chance to persist), and resurrection, the team managed to lock down and reverse the starting wave of damage. After that it was defending and provoking and occasionally attacking or hitting the wolpertinger with fury swipes and slowly whittling away at their stats/buffing our own, until not only could they no longer one shot me, but they could barely deal damage at all and my dudes (less than 1/10th their level!) could kill them in four or five hits. Freaking love this game, ahahaha!
E: Did it two more times. First level 10 primal sigil, beaten! Not even a fifteen times level advantage, multiple hundred percent stat boost, and being unable to dodge or crit stopped me, ahahaha.
though the first (and last :V) hit that got through and deep six'd my salamander to the tune of 106k damage (the salamander had <2k hp, with a base hp of ~900) did get me a bit worried, heh