The Egyptians decided to camelcharge the gate to my city. I have 4 colosseums mass-producing gladiators right outside my gate. When I noticed the camel charge, I brought all my gladiators inside my walls and moved my multishot catapults right inside. As the camels attacked the colesseums and the gate, I opened the gate where the 2 catapults blasted holes in their formation and took a chunk out of all the enemy unit's HP. Did I mention gladiators are 'special spear infantry' which get more powerful vs injured opponents? Well, they are. And the camel riders, now thoroughly injured from the catapults, were obliterated. In addition I had archers sitting on the walls? My hero was full of stamina too, so I could have gone hero mode on the camels.
Rise and Fall, Civilisations at War.
Unfortunately, when I pushed forward to their base, they had swordsmen waiting for my gladiators and I had advanced with no artillery support. Plus they had naval supremacy so I had to fend off a trireme here or there.
I ALSO had to fight endgame scythe chariots from the Persians. Fun times.
After playing both games, I have decided thusly: Age of Empires is like Rise and Fall in the same way that a McDonalds is like a restaurant. 5000 unit cap compared to AoE's 250(?). Plus, catapult-spam is actually counterable in RaF, You can actually put units on walls and in towers (in AoE2 they can chill in the towers, but even if you add archers to them there's no effect. In RaF archers can climb ladders up to the top of a tower). There are three ships: galleys, biremes and triremes. You can board enemy ships with soldiers. RaF's such a better game and FREE, too.