It was a fight to the death.... the Guild had found my hide-out and I had to win. Checking my available forces I find my best four Gals are in the infirmary, leaving me 14 to fight a base defence, I also had a reprogrammed cyber-disk, but we won't talk about that rust-bucket. The Guild brought their shiniest plasma weapons and a blasta launcher, but when they open the doors to the lift, my team manage to pump enough lead and energy into them to take out the first wave.
20 turns later, every member of my team is under 50% hit points, only the enemy commander and two panicking soldiers remain, but with my low tech weapons, killing the commander took four more turns. The two soldier succumbed easily.
What was the own? Not the successful base defence, but a day later, a large ship landed near my hideout - I had to send out my only walking crew, (the ten new Gals I hired had not yet arrived), so I sent
five Gals to capture a Large Supply ship full of Soylent. It was a slow, hard, slog, every shot fired at my Gals was heart stopping, I couldn't afford to lose any of them. In the end, only one was injured - friendly fire.
openxcom with the piratezex mod. Two days later: a Pogrom, five veterans and ten swabbies. That went.......as well as expected, I guess. Two of the swabbies were so useless they couldn't carry weapons without red-lining.