Herbal tea. The rich people drink of Cataclysm dda.
EDIT:
Oh, here's one. First large battleship landing (not a crash), starting equipment only, no one higher than a Corporal. I launch anyways for a few reasons: (a) because I'm not certain if Council penalties for uninterdicted missions extend to landing operations, (b) because I'm not certain if interdicting landed research operations affects alien research gain, and (c) because I figure I can at least get some cheap experience and maybe a corpse or three by popping up, hitting a few weak pods outside, and scrambling back to base once things inevitably get too hot. From a landing spot near the bow, I proceed to sweep up the exterior of Thin Men and Sectoids by moving up gradually, until I finish the last one of those by the stern, losing a single Rocketeer (my insurance policy against rogue outsiders or chrysallids) in the process. I consider withdrawing, but then end up triggering a set of Floaters, with me on the exact opposite side of the map from the extraction point. I take down the last one, start to consider withdrawing next turn, and a bunch of chrysallids charge through one of the doors into the ship. I barely take them all out in a single turn due to luck and shotguns, which pushes me towards one of the doors inward. I open it the next turn on a lark before falling back, mostly because I'm pretty sure that besides the outsiders in the bridge all the way across the ship, there's almost certainly nothing left, and very probably nothing more than a few sectoids at the most. In this, I'm technically accurate. The only thing left is indeed a trio of outsiders, but they're not on the bridge: they're right on the other side of the door. Panic, repositioning, and a whole bunch of various grenades later (smoke, flash, and HE), I've taken *them* down as well, and I get the biggest surprise yet: a successful mission notification, and a whole mess of loot. All for the loss of one Rocketeer and an entire fire team that will probably be in the hospital for a month.
Oh, and less than a day after landing, I get a UFO notification; launch and fail, at which point it lands in Tibet before I can send up another interceptor. I'm about to send up another team, but another UFO pops up and I do shoot it down, crashing somewhere in Xinjiang. At that point, rather surprised, I've saved and quit, not quite willing to push my luck any further. Both are small UFOs, but if I clear both of them, that means that in less than a week, I'll have blasted my way through a battleship and two scouts. And very probably reduced my active force to a single fire team of freshly-minted squaddies and rookies, but...
XCOM: Enemy Within, Long War