Got into a close range firefight with a MAX as a light assault, they took cover to reload. There's no bloody way I'm going to win this.
But when they took cover I suddenly got a burst of inspiration, I sprinted towards them, strapped a block of C4 to their face, and ran away hitting the detonator as I went.
Vanu MAX down.
Planetside 2
I once managed to take out a New Conglomerate MAX by circle strafing in mid air directly above him as a LA with Drifter jets and the shitty basic Cycler. He was already wounded from an earlier battle, but pouring two clips into him took him down.
Okay, more owns:
Trying out a mixed Support/Damage build as a warrior. Most people decry support warriors as utterly useless, but I managed to keep the tide of my squad healed up and buffed constantly.
We, as a 30 man group, went to Stonemist Castle, the most impenetrable fortress in the World vs. World map. I was just building adrenaline (I heal better with my healing skill when I have full adrenaline, plus you need it to use special moves) by flailing at the wall, when we got flanked.
Two big zergs, maybe 15-20 each, flanked us, crashed straight into us, and I thought "shit".
Here was where my new build came into play. Sword + Warhorn: Sword has lunging attacks, plus its adrenal skill immobilises and bleeds foes, plus i was specced on critical hit to inflict yet more bleeding. Warhorn just has two skills: one that applies swiftness (+33% movement speed) and cures chilled, poisoned and some other thing. All nasty conditions, that it cures. It also has one that applies Vigor (endurance regen +100%) so you can dodge attacks all day.
Then I dropped a Banner of Defense (increases vitality of everyone in the radius by a set %), which pumped my health up to a damn fine 28,000, and added about 2-3000 health to everyone in the radius.
But, I'm also specced for my banners to apply Regeneration to any ally in the radius, as long as the banner lasts. (This means I can have 90 seconds of weak-moderate regen lasting with only six seconds of effective cooldown, as the cooldown on the banner skill is 96 seconds where the banner's defense + regen lasts 90 seconds.)
My sword and I carve into a single foe at a time, doing pitiful damage but inflicting huge stacks of bleeding on them, so they'd laugh and nuke me to low health, but then go 'holy shit i can't stop the bleeding' and run away and collapse from massive blood loss.
Best thing ever is, my healing skill heals different health % based on adrenal level - at full adrenaline, it heals nearly 55% health, which is more once-off heal than any other class in the game.
It also slaps a free stack of three Might onto the allies nearby me - so whenever I heal, I restore more than half my health, and make my surrounding allies stronger in combat.
YES. We just barely fought off the twin flanks, outnumbered approximately 1.2:1. I had a buddy rolling as a twin axe Zerker warrior, so he'd assist me in combat with his huge burst damage and PBAOE moves.
Hilarious moments occurred when he'd go down after being nuked (Zerkers don't really get above the warrior's base health of 21k at level 80, where Support warriors have up to 26-28k depending on their spec).
I would just babysit him during that time - every time he went down, because he was about as squishy as a heavy armor class comes, I'd drop a banner, shout FOR GREAT JUSTICE, which let him regen his health and slapped Fury (+20% crit chance) and 3x Might (+a decent amount of Power), he'd hit Vengeance (warrior only skill when you're mortally wounded - get up and continue fighting as normal for the duration of the buff, but are immediately killed when the buff expires.).
Normally Vengeance is only used in the most dire of circumstances, but he had specced for "Furious Rally" - if you kill a foe while you're under the effects of Vengeance, Vengeance immediately cancels with no ill effects, so you can get up nearly instantly provided you kill during Vengeance.
Ah, such fun.
Guild Wars 2