The Confedracy managed to build their ultimate starship, the
Malevolence, and launched it in a suprise attack on Kuat. Or Alderaan, I forget, and they should have been able to reach either. Since I haven't actually fought a superweapon before, I was surprised to find out that it's always visible(Clone Intelligence at work, I suppose. Hey, where's Grievous hiding, by the way?!) on the map, and I had time to move my fleet to reinforce. The result was a resounding victory for the Republic, the
Malevolence and its entire fleet was destroyed with minimal losses on my side.
Then, seconds later: "Malevolence construction time: 0:59". Turns out you can just rebuild superweapons. And I checked their credit history, they didn't seem to pay anything for it, the fucking cheaters :x.
But that's not all. I quickly dispatched Master Plo Kloon and what was left of Delta Squad(Fixer having been killed in an earlier assault on Fondor) to do a commando raid on Mintooine, the only place the
Malevolence can be built. They arrive at ONE second left before it was ready.
One old Jedi and a crack commando squad landed, cut their way through patrolling droids, destroyed or bypass several of the ridiculous number of starship-sized blaster cannons they had defending the place. They made all the way to a fork that split off north and south. To the south was a single droid factory, producing constant reinforcements, and to the north was a shield generator protecting and powered by a power generator that also powered all these big guns. Unfortunately, neither side was viable, since the junction was guarded by no less than
four of the starship cannons, far too much for Delta Squad and Master Plo Koon to take head-on. Instead, I sent Sev, who has a personal stealth field, alone, and snuck him around to take out the power generator with his sniper rifle. Everything else was just sticking droids with a lightsaber.
Star Wars: Empire at War: Republic at War