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Author Topic: Paranormal Mafia 19 - Day 2 -Rebooting  (Read 75017 times)

lordnincompoop

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Re: Paranormal Mafia 19 - Day 2 - Two more replacements needed
« Reply #330 on: June 21, 2011, 06:49:29 pm »

I wouldn't mind either way.
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Toaster

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Re: Paranormal Mafia 19 - Day 2 - Two more replacements needed
« Reply #331 on: June 21, 2011, 10:26:06 pm »

Either.  I hate to see a game go, but six replacements midway through D2 is absurd.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

ToonyMan

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Re: Paranormal Mafia 19 - Day 2 - Two more replacements needed
« Reply #332 on: June 21, 2011, 10:37:44 pm »

Yeah a reboot would be must enjoyable for me.  I'm guessing that means our roles get rescrambled though?  :[
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Jokerman-EXE

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Re: Paranormal Mafia 19 - Day 2 - Two more replacements needed
« Reply #333 on: June 21, 2011, 11:58:40 pm »

I guess I can go for either. A reboot wouldn't be my first choice but I certainly won't stand in the way of the majority.
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Quote from: Solifuge
Jokerman + Solifuge 4 Ever. // <3 <3 <3
Quote from: Org
Derpa  herp // Derpy derp derp herp derp
Quote from: Toaster
BLARG IM DED

Max White

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Re: Paranormal Mafia 19 - Day 2 - Two more replacements needed
« Reply #334 on: June 22, 2011, 12:02:15 am »

You guys planning to start again then?
I guess I would like to be in on that if you do, otherwise, disreguard this.


Been lurkering this thread for a while now...

Mephansteras

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Re: Paranormal Mafia 19 - Day 2 - Two more replacements needed
« Reply #335 on: June 22, 2011, 12:30:45 am »

Sounds like a reboot is best, then. I'll get the new one open for sign-ups.

Please go over here to sign up for the new game.
« Last Edit: June 22, 2011, 12:33:16 am by Mephansteras »
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Think0028

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #336 on: June 22, 2011, 12:33:07 am »

Is it cool if we post our old roles?
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
Web-based Lurker Tracker for Mafia

Mephansteras

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #337 on: June 22, 2011, 12:36:40 am »

Is it cool if we post our old roles?

I'll go ahead and post the role and night pms here so people can see them.


Dopp Chat:   http://www.quicktopic.com/46/H/qj7jgLc8FdZNV   
Dead Chat:   http://www.quicktopic.com/46/H/JYdGUNU4aUs8f   
Hivemind Chat:   http://www.quicktopic.com/46/H/Xn7YfKu7wBA   

Spoiler: roles (click to show/hide)

Spoiler: Night 1 Actions (click to show/hide)
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Think0028

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #338 on: June 22, 2011, 12:47:17 am »

Ahahahah, Toaster totally worried over Jokerman knowing that Panda visited Toaster in scumchat. We got lucky with converting Toaster, and I'm willing to bet that we would've killed Jim at night, which would've made things a lot safer all around. Too bad about Jim convincing people to Lynch All Lurkers. The only question would be if BD kept protecting Jim, which would suck.

Also go scumteam T!
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
Web-based Lurker Tracker for Mafia

Jim Groovester

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #339 on: June 22, 2011, 01:03:34 am »

Meph, what kind of Hivemind was Dariush? I remember some discussion in the rules thread that there were different limitations to who the Hivemind can convert based on whether they picked Tech or Psychic Hivemind, like the tech Hivemind would convert players guarding the intended target instead of the target itself.

Were those all done away with?

Here we go, it was right here. By the differences listed there I should not have been converted at all, because of Bdthemag's protection.
« Last Edit: June 22, 2011, 01:14:10 am by Jim Groovester »
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

ToonyMan

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #340 on: June 22, 2011, 01:46:04 am »

Maybe next game I won't be mafia finally.  :I

Or be mafia with Pandarsenic...again...and again...
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breadbocks

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #341 on: June 22, 2011, 01:55:08 am »

Just saw the results, and gotta say. Called Dariush being Anti-Town. Called it.
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ToonyMan

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #342 on: June 22, 2011, 01:55:44 am »

Just saw the results, and gotta say. Called Dariush being Anti-Town. Called it.
Well congratulations.  Make use of that ability next game.
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Dariush

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #343 on: June 22, 2011, 03:07:55 am »

Nobody asked me about a reboot  :'( I got such an awesome role and I might have finally won... But no...

Well, at least I won't do any stupid mistakes next time.

webadict

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Re: Paranormal Mafia 19 - Day 2 -Rebooting
« Reply #344 on: June 22, 2011, 07:27:43 am »

lol, I told you Toaster was scum. :P
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