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Author Topic: Paranormal Mafia 19 - Day 2 -Rebooting  (Read 75020 times)

Mephansteras

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Re: Paranormal Mafia 19 - Signups
« Reply #45 on: June 06, 2011, 11:31:30 pm »

Slight modification: Game will start Wednesday. I don't think I'll have time tomorrow.
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breadbocks

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Re: Paranormal Mafia 19 - Signups
« Reply #46 on: June 07, 2011, 12:25:42 am »

In, if it's not too late.
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Dariush

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Re: Paranormal Mafia 19 - Signups
« Reply #47 on: June 08, 2011, 10:32:15 am »

Maybe we should wait for a couple more people?...

lordnincompoop

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Re: Paranormal Mafia 19 - Signups
« Reply #48 on: June 08, 2011, 10:48:58 am »

I think we'll have the whole host by Wednesday.
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Dariush

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Re: Paranormal Mafia 19 - Signups
« Reply #49 on: June 08, 2011, 11:13:36 am »

Actually, Wednesday is TODAY :o

lordnincompoop

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Re: Paranormal Mafia 19 - Signups
« Reply #50 on: June 08, 2011, 11:22:31 am »

I think he means next Wednesday, seeing as his post was this Tuesday.
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Mephansteras

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Re: Paranormal Mafia 19 - Signups
« Reply #51 on: June 08, 2011, 11:24:29 am »

Game will start later today.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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JanusTwoface

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Re: Paranormal Mafia 19 - Signups
« Reply #52 on: June 08, 2011, 12:15:05 pm »

Maybe we should wait for a couple more people?...
Considering the first signups were in April, I don't think that terribly many more people will join. :)

And 13 always seems an appropriate number for Mafia.
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Think0028

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Re: Paranormal Mafia 19 - Signups
« Reply #53 on: June 08, 2011, 12:40:24 pm »

Agreed, 13 is a good number of people. It's odd, which makes the game generally resolve more neatly, it's fairly large allowing for a good long game, but not so large that you get drowned out early on.
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EvilTwin

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Re: Paranormal Mafia 19 - Signups
« Reply #54 on: June 08, 2011, 08:12:44 pm »

In if you'd like one more before the start :)
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Mephansteras

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Re: Paranormal Mafia 19 - Signups
« Reply #55 on: June 08, 2011, 08:18:10 pm »

In if you'd like one more before the start :)

Aww, sorry, just finished sending out role PMs.

I'll put you first on the replace list if it becomes necessary, though.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Mephansteras

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Re: Paranormal Mafia 19 - Signups
« Reply #56 on: June 08, 2011, 08:19:17 pm »


A nice quiet scientific outpost up in the northern ice sheets. Basic science, trying to track the status of the ice flows and the animals of the north. It’s also cold, dark, and secluded in the winter.

And now, it’s about to become a deathtrap.

Two days ago, one of the survey team discovered three doppelganger pods in a glacial fissure.

Last night, the head of the research team turned up dead. What little you found of him, at least.

You’ve radioed in for help, but with the bad weather you’ve been having lately it’ll be days or weeks before anyone can reach you. You’ll need to deal with the situation on your own.




Day 1 has started. It will go until ~5pm Pacific Friday

Just in case anyone is confused, you are Town aligned unless your PM says otherwise.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Paranormal Mafia 19 - Day 1 - Back to the snow
« Reply #57 on: June 08, 2011, 08:21:32 pm »

Jim:  What do you think is the best way to stop a dopp vig?


Pandar:  Based on P18, do you think it is a good idea to claim Kook in your first post?


Relevant, because I'm a Kook again. 
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JanusTwoface

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Re: Paranormal Mafia 19 - Day 1 - Back to the snow
« Reply #58 on: June 08, 2011, 08:25:14 pm »

And so it begins. It's been a while. Let's put those dopps back in the ice shall we?

Some questions off the bat:
- Think0028 and Bdthemag. Have you mafia'd on this subforum before? Links would be nice. Yes, I could find out myself, but this is easier.
- Toaster, of the three Scientist types, which do you think would be the easiest to play as a Dopp? Which would be hardest?
- lordnincompoop, who do you think the easiest 2 people are to read in this game?



PPE:

Relevant, because I'm a Kook again. 
Sigh. Kooks definitely serve their monkey-wrenchy purpose.

Are you suggesting that any other potential Kooks claim as well?
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Jim Groovester

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Re: Paranormal Mafia 19 - Day 1 - Back to the snow
« Reply #59 on: June 08, 2011, 08:41:17 pm »

ToonyMan, it's been a while. How rusty are you?

Also, say you're an Agent Operative. What's your loadout?

Jim:  What do you think is the best way to stop a dopp vig?

Complain to the mod to never ever ever have them in a game ever.

I'm not really sure what to do. They're pretty damn powerful, and by the time it's apparent that they're really dopps it's probably too late to do anything about it. If there's an Agent around, he should probably make it a high priority to inspect any vigilantes, and maybe Psychic Wardens should just lock down any vigilantes if them misfiring would lead to an impossible final day scenario like the last Paranormal ended up being.

I wish there were a better answer to them besides 'luck' and 'hope the Exterminator kills some dopps'.
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