Sorry... Forgot to post a turn... No D. Rex.
Install a magic navigation system. Perhaps also a really big-ass light on the roof, since we've got UNLIMITED POWER. Also climate control. Magic climate control.
EDIT:
Wait, the drill is on the front of the Emet? ... I guess that can work.
You decide to install a nav system in the house. (3+1) (5+2) You and Iali work very hard on it. +1 to power, efficiency, usefulness. (power:2+1) It's mapquest. Yup. That's it. It can provide directions. (size:3) It's a console in the bridge. About the size of a small desk. (usefulness:4+1) It won't shut down at least. That's a plus. (efficiency:5+1) EVEN MORE POWER. SERIOUSLY. You got a Mapquest-based generator! (Intelligence:4) That's as smart as a three-year-old! You disable the voice... So annoying... Time for a bigass light. (2+1) (4+2) +1 to power, usefulness. (power:3+1+1(attatched to Emet)) It's a light. It can project light about as far as the forcefield. And do some damage to vampires and the like. (size:3) It's a big lightbulb. Like a deck light. Or something. (usefulness:3+1) It won't burn out. For a while, at least. (efficiency:1) It's an incredible power drain. But that doesn't matter.
FLY UP THAT LADDER.......and drag Fred along too. We need to remedy this flightless situation immidately.
That is appropriate for Schilote's situation I believe.http://www.youtube.com/watch?v=oAlztMvvNkk&feature=related
Fred! You will have wings soon! You fly up that ladder like a Battletech Alchemagel Supermech Warrior. And come out in a small lab. There's a man in the center of the room, standing in a circle. A magic circle. There's also a priest and a woman in the room. The woman looks like a changeling - a shapeshifter. Her face is a blank patch of skin. She suddenly forms a snarling face when she sees you open the door. She doesn't make a sound. The priest looks at you, and creates a shield around the guy in the center of the room. He takes out a sword and comes towards you.
Second Miniboss! (3) The woman lunges toward you without making a sound. She stabs a dagger at your side. (2) (dodge:3) You step out of the way (1) and right into the pathy of the priest's sword. (3) (dodge:3) You take a glancing blow (-1 dam) to the (BP:3) right leg! (damage:3-1) It's only a scratch. Time to deliver a tag team beatdown with Fred the Freddish.
Control undead! Make them dance and sing to punish Nirur. Then look at that lich to further punish his idiocy.
You reach out with your will to take the undead from the lich. (5+1 vs 1+1) You easily rip the monsters from his control and have them begin to dance. They sing a popular song that you remember vaguely from your childhood. (1) The dancing is awful, and the zombies fall to bits. The singing, however, apparently impressed the lich. He says, "I want to talk only to the evil side for now. Please, goody two-shoes, go away." Nirur loses the will to take the body. All he can do is watch for now. The lich says, "Well. You seem to be a singer of a sort. How would you feel about a battle of songs? You'll have to sing anyway even if you refuse. So you might as well say yes."
Miffed, Ax turned around. Damn security measures. Now I gotta wriggle through the damn air vents just so some chick with a tentacle fetish can get her rocks off. What, like I'm not good enough? I killed their best person, or so he claimed... He was probably a wuss at the bottom of the ladder, really... He sighed and started trying to pry the vent cover off with his steel dagger.
Everyone is always picking on you. The others are probably living it up. Having cool adventures and stuff. While you have to find a lousy ring that attracts sea monsters. *sigh* Ah, well. Might as well make the effort. (1) You pry the vent cover off. And some noxious gas pours out. (6) You manage to develop an immunity to this particular gas. Must be your dad's genes. You crawl into the ducts. (2) And then it strikes you - demons don't need AC. So why are there air ducts in here? The duct moves, and you're dumped on the floor in the CEO's office. The CEO is a huge demon, with great curving horns and a pair of leathery wings. He cracks his whip and says, "Bow before the great and mighty Ahzz! Tremble in my presence, mortal!"
Miniboss! The whip cracks towards you! (4) (dodge:2) It hits you in the (BP:3) right leg! (damage:1) It doesn't actually hurt you. Pretty flimsy whip.
whups, sorry.
DISENGAGE PIRATE MODE
Continue swimming, look for the black ball of coral.
You keep swimming in the direction the lich said to swim. (1) And run into a giant squid. A very mad giant squid. With glowing red eyes. The kraken has been released! And it's a female. Don't ask how you know, please. It's from experience. You wish you had some kind of Ring of Kraken Seduction or something.
Miniboss fight! (3) (dodge:2) The kraken hits you with its tentacle! Right in the (BP:3) ...right. leg. (damage:1) And does no damage. What a wuss!
(AI:2) Sit! In the darkness!
You successfully do nothing. Nothing at all.
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-Read,
flightMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Infinity doses of
Wizard's Wallbanger, Mild Hallucinogen (10 doses),
SwordSpells:
Spined Hands,
Firebolt,
Thriller, [
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Good Lockpicks,
Magic Ring,
Black Leather Armor,
Deadly Poison,
Self-propelled throwing discs, 60 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap MasterHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops),
Sonar Cannon Guitar., Cool Shades
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor PlatingHealth: Fine
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Torir:
Puppy Kicker,
Evil BastardBoth:
Ethereal Denizen,
Split PersonalityInventory:
Variably Holy Longsword,
Variably Holy Symbol Full Plate Armor,
Enchanted Ring, 50 gp Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Good Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (3 uses), Hand Cannon (no powder), 20 gp
Name: Xibalba Razormane
Species: Tiefling
Description: 5'4" Female 120 Lbs, murky red skin/scales?, black eyes. Tail has natural nail spikes through the end, with a red rag tied over it to mask them. Armed with a dranaginat and two sets of poison-tipped throwing spikes set to each wrist. She normally wears a strappy black banded leather armour, knee-high boots with spikes on the knees. She covers the top of her long black hair and most of her horns with a red cloth like a hood. As utility items she carries a bag of coated caltrops, a flash-bang, a small pot, and a wine-skin.
Profession: Rangeresque, part time bandit. Whatever keeps her stomach filled and her pockets filled in coins.
Background: Took to the forests from a young age. Fell in love with the flame, and chaos, so a lot of them burnt down at first. Learnt more neutral balance of life, then twisted it chaotic for her own means. If anything disturbs her peace she may kill it, she may let it pass. She takes what she wants and doesn't care about future consequences so long as her personal world is well arranged in her mind. She may burn down the whole forest and call it nature's balance as trees will grow back faster than ever in the fertile lands rich with the blood of her vanquished enemies. Studies plant life for poison tipping her weapons, the toxins make the people feel like they are burning alive, savage hunter (overhunts and wastes a lot, like may kill an entire herd of a farmer's sheep in bloodlust for one single mutton). Not opposed to eating sentient creatures.
Home Plane: Plane of Fire
Inventory:
Decent Fancy Asian Polearm,
Throwing Spikes, [-1 to anything you could want to do with them]Rusty, Broken Caltrops[/acronym],
Average Leather Armor, enchanted gloves
Abilities:
Fire Plane Native,
Spiky Tail,
Wanted in twelve sectorsAllies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: Never runs out of gunpowder.
Inventory:
11 corrosive gas shells, 23 normal cannonballs
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof, Grav Cannon
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons, Big Light
Special:
Shield Projector,
Air Generator,
Energy Generator,
Unbreakable drill, Mapquest Generator,
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found: Stones Activated:
Plane of Death √
Abyss √
Plane of Water √
Mechanus √
Celestia √ √
Wizard's Tower √
Generic Asian Dojo √