Jump into the portal, beat the hell out of the first thing I see.
You leap into the portal, and see nothing, surprisingly. Ominous nothing... You are standing in front of an arch that apparently just held the portal you came through. You are facing a bridge leading to an island in a pond. The island has a gazebo on it. Behind you, through the arch, there is a long and winding track leading through majestic mountains. As you look further beyond the island, you see that this pond/island combo is at the top of a cliff. There are cherry trees in bloom all around you.
Ax stood in front of the portal, his arm crossed, as he thought about it. Eh... can't say I like the idea of running up on Kaethaul's home plane when he's not expecting me. Dad's kind of an asshole. I guess everyone else has already got to their portals, though. There's really no getting out of it. He sighed, looked around, then jumped through the portal.
You walk through the portal, and turn around to see an exact duplicate of yourself slam it shut. Guess there's no turning back now. You are standing by a sheer cliff that rises higher than you can see. It appears to surround the bowl of lava that you are standing on a bridge over. The bridge ends at this ominous flat cliff, that when you look closer appears to have a portal structure carved into it. The carvings glow, and a man in a suit with grey skin and two short horns steps through the portal that just opened in the wall. He says, "Excuse me," and brushes by you, walking down to the other end of the bridge. Where there is a city hanging above the lava. This must be the Earldom of the Hanging, the city of the Chain Demons, who spend their lives slaving away at large chain restaurants and huge megacorporations. Thankfully, not where your dad is from. So you won't be bumping into him. The city is held up by an unknown force embedded in the base of the floating island. That's probably where the Stone is.
"Ah! 'bout t'iem fo' dis! go trough da' Po'al!"
You say goodbye to the elemental and go through the portal. You are now floating in a pool of water that's a lot shallower than you would expect, since the water plane has no surface. You swim up, and find yourself in what appears to be the hold of some kind of submarine. Through a nearby porthole, you can see a whole lot of empty water. There are unmarked crates around you, and ladders going both down and up. You hear the normal drone of an engine, but no noises of any people. That's odd... Normally there would be a lot of noise on a ship like this...
Er ... Sorry about that. I need The Hobbit. It's to save the universe or something. I'm not quite sure anymore.
Torir, sensing that he will depart soon, grabs a light snack.
"No problem. The Hobbit is right over here, in our autobiography section. What edition were you looking for?" "
I was actually looking for that one Elven paladin's edition." "Ah! That's in our historic books section. Right over here." He leads you to some shelves with locked glass over them, and unlocks a shelf up high. You walk across the shelves and grab the book. The books near it start glowing, and levitate off the shelves to form a portal in the air. They all appear to be holy books, interestingly enough. The portal opens, and you see a few clouds and a glowing fortress.
Hmm... What to eat... (3) Might as well just have a hunk of bread. Can't command armies of zombies if you're too full!
See about getting more normal Cannonballs for Fredismo. Its Portal time.
(4) Who knew that a wizard would have cannonballs in his study? You give those you find to Fred. Now, to the portal! Wait, does Fred count as a person? You hold on to him to make sure. You and Fred are standing in a walled garden, outside a high tower. The top of the tower appears to be glowing with an unearthly light. That's where you'll want to go, probably. There are two exits from the garden, to the left and right, both going around the tower. There are some interesting topiary statues around you, and several beds full of magical herbs. And no twisted abominations. what kind of wizard does this guy think he is? Oh, right. A
good wizard. Your Chaotic Neutral sensibilities are offended by the altruism.
Enter portal. Shwoo!
To Mechanus! You leap into the portal. The first thing you notice is the sound of grinding gears. The second thing you notice is the fact that you appear to be standing on a small island. On a large gear. With other large gears nearby. You see a glow up and to the direction you have decided will be north, on the bottom of a gear with a mountain on it. It looks like you're going to have to do some pretty funky gear-crossing to get up there. The gear you're on now intersects with two others to the "east" and "west". And now north and south. And now back to east and west, but switched places. The gear you are on is spinning. Spinning at about 1RPM, but still pretty fast, considering it's about a quarter mile across. One of the gears has a forest on it, and the other has what looks like a small city. You see no lifeforms or golems. Anywhere.
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM Infinity doses of
Wizard's WallbangerSpells:
Spined Hands,
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Cheap Lockpicks,
Black Leather Armor,
Magic Ring, 150 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap MasterHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifebane,
Toolkit, 15 gp,
Magitek ManualsAbilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Cannon RemoteHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw HandsAbilities:
Alcoholism,
Brawler,
Material Plane Denizen,
Curse of BeautyInventory:
Half-Brick in a Sock, 3 Empty Beer Bottles,
Gloves,
Dress Cursed Brass Knuckles,
Bionic ArmsThis character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Now split into Nirur and Torir, god and evil respectively.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal Denizen,
Avatar of ImhoTorir:
Puppy Kicker,
Evil Bastard,
Avatar of RnasthothInventory:
Nirur:
Holy Longsword,
Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Torir:
Evil Longsword,
Evil Talisman,
Full Plate Armor, Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Good Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (3 uses), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: Never runs out of gunpowder.
Inventory:
12 corrosive gas shells, 25 normal cannonballs
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found: Stones Activated:
Plane of Death √
Abyss √
Plane of Water √
Mechanus √
Celestia √
Wizard's Tower √
Generic Asian Dojo √
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