Nirur glances around at his group briefly, pondering what would happen if any of them gets to Celestia. "I'll go to Celestia, of course."
"I suppose I'm the only other one qualified to deal with undead." He grins wickedly. "Are you sure the angels won't attack a guard-slayer on sight?"
"I ... I am no guard slayer. I will not rise to your bait."
"If you say so. I'll go organize a ... party of academics."
Nirur heads to the biggest library, looking for long-forgotten clues.
Torir, not needing to find clues, looks for a party. If he finds none, he will organize one. Someone should have alcohol stored away in a place like this.
(5) Nirur finds a huge library. And then looks up to see people walking all over the ceiling and shelves... This variable gravity thing is disorienting... (6) Nirur finds an old journal with "Atenniab Lakedream" written on the cover. He opens it, and reads a long passage about the last time the universe was in peril, from the Dark Lord Lightslayer Grimderp McOverthetop, the Eater of Babies' Souls. Atenniab was a Paladin sent from the Temple of the Elven goddess Thaaluson, and was sent into the realm of Celestia. She hid the gate somewhere in the library, in a secret room that can only be accessed by taking the only book from her personal library (other than this journal) in the library. There is also a very annoying riddle: "The tale of Barrel-Rider, and Spider-Slayer, the Ring-Thief and the Companion of Dwarves." Why all of the riddles? (This book actually exists in the Real World. And you should have read it if you are familiar with fantasy novels. If nobody gets it, I'll tell you next turn.)
Torir decides that a party is in order, and where else to hold a party than a school! (2) Damn stuffy little twerps... They're all between 16 and 25! Or the equivalent for their species! They should
love any excuse for a party! *sigh*
"I guess I'm heading into the Abyss, huh? Guess I could always take a looksee around the ancestral homestead." He thought for a moment. Hmm. Guess I could go ask that succubus where the entrance is, she probably came from there. He went back down the hall to find her and ask her where the entrance was, and how to open it if she knew.
(5) You go into the classroom where the succubus was "teaching" a minute ago. You ask her, "Uh, miss? Do you happen to know where the portal to the Abyss is?" She looks at you, and says, "
Why do you want to know, little Tiefling? You do realize that you will not be very welcome there... The Demon Lords do not like a halfbreed trying to get favors from his parent..." "Well, you see, I'm apparently a hero now, by no fault of mine, and I need to access the Balance-thing to save the world or something." She laughs. "
A half-demon, saving the world? Ha! Well, since you have given me such amusement, I will aid you. For a price. You need to get the notebook of the professor of mechanics to me. I will show you the gate then." Hey, breaking and entering is your specialty, right? No problem!
So we have to do this now? Fair enough. I will enact TEH PLAN immediately afterward.
Look for the portal for r00botz.
(1) You look through the hallways, and end up in a dark part of the school with glowing crystals on the walls. A small man runs past you, screaming, "The creature is free! Run for your lives!" You hear a loud noise from around the corner, and a tentacle suddenly shoots toward you. (dodge:4) You step out of the way, and see a monstrous ball of tentacles and claws coming towards you on hundreds of little legs. Damn eldritch abominations.
why do we have to use portals? why not just planejump the entire group to another plane and do it that way?
*sigh*
Go an' fin' da' po'al fo' da' wata' plan'
Hmmm... Maybe there's a swimming pool or something? (2) Well, if there is, you can't find it. You don't see anything particularly interesting in this stretch of obnoxiously twisty hallway, either.
Fred? Fred?! FREEEEED?! SPEAK TO ME MAN! I WILL GIVE YOU THOUGHT!
It's time to create a brain for Fred! Let's do this! (5) You find an apparently unused laboratory! With all sorts of neat tools! (+1 to mechanics, -1 to sanity) (3+1+1) You're on a roll! +1 to usefulness, efficiency! (sanity:4-1) And you manage to stop doing anything too ridiculous... (power:4) It's a fairly intelligent brain you just made. (size:5) And it has to be lodged in Fred's chest cavity instead of his head. Oh well, that doesn't actually effect anything. (usefulness:1+1) It's prone to overheating, so it might shut down whenever Fred shoots his cannon. But only on a 1. (efficiency:6+1) And it actually produces gunpowder as a byproduct of whatever alchemical reaction you got to run this thing, so no more problems for Fred. You install the brain into the Fred-shell, and turn it on. "
Hello Master. What is my name?" "You are Fred. Fred the cannon-bot." "
Alright, master. Thank you for creating me."
I wonder which one is for me
Start looking around the academy for any dojo type area's.
Time to find that portal to the MP. The Generic Asian one. (1) Hey, you found a dojo-type place! One that appears to be populated entirely by dummies! That can walk! The door seals behind you, and the dummies start to move in your direction...
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp
Spells:
Spined HandsName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Cheap Lockpicks,
Black Leather Armor,
Magic Ring, 150 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy HornsHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifebane,
Toolkit, 15 gp,
Magitek ManualsAbilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Cannon RemoteHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw HandsAbilities:
Alcoholism,
Brawler,
Material Plane Denizen,
Curse of BeautyInventory:
Half-Brick in a Sock, 3 Empty Beer Bottles,
Gloves,
Dress Cursed Brass Knuckles,
Bionic ArmsThis character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Now split into Nirur and Torir, god and evil respectively.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal Denizen,
Avatar of ImhoTorir:
Puppy Kicker,
Evil Bastard,
Avatar of RnasthothInventory:
Nirur:
Holy Longsword,
Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Torir:
Evil Longsword,
Evil Talisman,
Full Plate Armor, Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Good Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (3 uses), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: Never runs out of gunpowder.
Inventory:
12 corrosive gas shellsVehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found:
Plane of Death √
Abyss
Plane of Water
Mechanus
Celestia
Wizard's Tower
Generic Asian Dojo