"Damn. Whatever the hell that guy... girl... thing is, it hits hard," Ax observed as he went back downstairs. "Here ya go," he said, tossing Iali the cannon remote. "Hold on to that just in case anything happens, the rest of us have to get ready to meet some people." He went back to the roof and sat down. Hmm. Wonder if I could try manifesting more of my good ol' dad's demon traits. A pair of bat wings could be useful. With no better way to prepare in mind, he decided to try concentrating on that and seeing what would develop.
(4) You sit down and concentrate on manifesting some of your father's abilities. You succeed in gaining some minor traits, but no wings... (4) Apparently your dad did have cooler horns than you did until now. All curly, like sheep horns. These sure look intimidating.
Oh, well, take care of the rest of the fleet. Salvage. Store at least a few cords of good wood, I need some for later.
Time to l00t! (Fancy Stuff:1) Did you know that you guys really suck at salvage? There are no magical or awesome items here. (Mundane Stuff:6) That is some awesome loot. You got a really good sword for Big Jo, symbols of a dark god for Torir and a good god for Nirur, and a nice dress for BD. ...Why would a pirate have that in his trunk. Nevermind, don't want to know... Apparently BD can use only hir gloves as planejumping equipment, as a quick jump into the Astral plane and back shows. (Materials:4) And you get a good stack of wood and metal. Might be useful.
Nirur, still locked in his room, writes a letter of apology to each of the guardsmen he attacked and the alchemist who's shop he fought in, fully intending to give them the letters at some point in the future.
Torir, seeing nothing better to do, helps the mechanic/captain salvage wood. It's wise to ingratiate himself with the captain to show that he's not his older self (Hey, I'm fully expendable right now. That won't do), and extra repair material might just save his life on this mission.
((I think that, somehow, the good/evil split clarified both their worldviews away from Lawful Stupid - Nirur is starting to see many of his past actions as Evil, while Torir realizes that he was an idiot before. Both are still lawful, but less so then before.))
Nirur writes eloquent letters and stores them under his bed. Imho tries to help, but Nirur has enough common sense to push him away.
Torir tries to help Schilcote with the salvage efforts. (Fancy Stuff:3) He finds a little evil-looking dagger, but it doesn't have any special powers... (Mundane Stuff:1) And he destroys a crate of perfectly good swords. Nice job. (Materials:2) And no more wood is found.
Set about building a Cannon to end all cannons. Name it Fredrick.
It's buildin' time. (1) And you stop that meddlesome Golem from helping... *Cue Evil Laugh* (-1 to sanity roll) You do get Iali to help, because, you know... (1+1+1) You don't do especially great, but you don't botch the thing. (3+1) Iali does OK, too. (sanity:2-1) HAHAHAHAHAHAHAHAHAHAAAAAAAA! You have apparently created an explosives-firing robot of doom. Yay! (power:3) It can shoot explosives about as fast and far as a cannon. (size:1) It's SOOOOO CUUUUUTE! It's about the size of you but it has this shoulder-mounted cannon thing! Aww... (usefulness:3) It'll break down under stress, but it's not too weak. (efficiency:2) Fred uses up fuel a little faster than you would have wanted. Needs a stock of gunpowder. On Emet, it's no problem, but you might want to get it a bag to hold its powder in. (intelligence:1) ...And Fred is as dumb as a rock. Either you need to build a remote or constantly control him from the little panel on his back. This is the most boring failed sanity check ever.
(AI:3) Assist in the salvage
To the salvage! (Fancy Stuff:6) That is a good find. You find a large glowing warhammer in the wreckage. You decide to give it to Schilcote after you see the inscription, "I am Lifebane, slayer of living. I may only be wielded by one who is not truly alive." It doesn't seem to be evil, interestingly enough. Maybe a golem made it. Or an lich... You decide to stop salvaging after that...
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp
Spells:
Spined HandsName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Cheap Lockpicks,
Black Leather Armor,
Magic Ring, 150 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy HornsHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifebane,
Toolkit, 15 gp,
Magitek ManualsAbilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Cannon RemoteHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw HandsAbilities:
Alcoholism,
Brawler,
Material Plane Denizen,
Curse of BeautyInventory:
Half-Brick in a Sock, 3 Empty Beer Bottles,
Gloves,
Dress Cursed Brass Knuckles,
Bionic ArmsThis character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Now split into Nirur and Torir, god and evil respectively.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal Denizen,
Avatar of ImhoTorir:
Puppy Kicker,
Evil Bastard,
Avatar of RnasthothInventory:
Nirur:
Holy Longsword,
Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Torir:
Evil Longsword,
Evil Talisman,
Full Plate Armor, Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Good Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (3 uses), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: No brain
Inventory:
12 corrosive gas shellsVehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found:
Plane of Death √
Abyss
Plane of Water
Mechanus
Celestia
Wizard's Tower
Generic Asian Dojo
As you set Emet down on the roof (or at least the side that looks the most rooflike) a man dressed in a light blue robe comes out to greet you. He says, "
My name is Unamet. I am the head teacher at the Academy of the Seven Vortices. The academy was named for the seven planegates inside our school. We were informed that only six heroes were coming to help us in our quest, and we were worried that one of our students would need to go in, but we see that you have gained an... Ally?" He says, glancing at Torir. "
Come down to the meeting room so we can explain the situation in more detail." He leads you past classrooms, in which students of all species are learning fighting, magic, and other, stranger subjects. Is that an underwater basket-weaving class? What's that succubus doing there? Unamet leads you into a large hall, with a table made of a large black stone. "
This is our central meeting hall at the school. Now, sit down, as we discuss your situation. There are seven of you, and seven portals in the school. We have been informed by the Hooded Man that you will all find a portal that will lead somewhere that suits your... Unique skills. The portals may only be used by one person every 200 years, however. Amazingly, the last recorded use of the portals was 200 years and two months ago. The Hooded Man often works like that... The portals all lead to Stones of Balance, which must be activated by the touch of someone who desires to fix the planes. Or, you know, the nearest person with Designated Protagonist Syndrome. The hole in the planes that was detected recently is an abberation in the natural balance that may only be fixed by all of the Stones being activated. However, we have no idea where these portals are. You will need to find them throughout the school. We do know where the portals lead to. There is one for the Abyss, the realm of demons; one for the Plane of Water, in the Dark Depths; one for Mechanus, the plane of those annoying Law-aligned robots, the Modrons; one for the Plane of Death, the realm of the Lich-King and his undead horde; one for Celestia, the angels' retreat; and two for the Material Plane, one in the tower of the great wizard Xabsusies and one in the Great Dojo of the Land of the Tiny Purple Eagles, on the Generic Exotic Continent. You need to find all of these portals, and activate them by saying a specific phrase that you will need to solve annoying puzzles to find, like, I don't know, 'Begin the Ghostly Lord's Working of Madness' or something." As he says that last bit, the table starts to glow with an unearthly light. You see what appear to be some screaming faces in it, and then a picture of a hellish landscape, full of open graves and other creepy things symbolising death or something. "
Huh. That's never happened before. Hey, one less portal to find! But you should wait to enter until you've found the other portals, so the... Um... Gods! Yeah, so the gods have less to keep track of! And remember that only one person can go through each portal..."
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